Game Informer: Harry Potter and the Deathly Hallows - Part 1

GI: In the final book of J.K. Rowling’s juggernaut franchise, Harry strikes out to foil Voldemort’s plans, leaving the iconic wizard academy of Hogwarts behind. This break from tradition works well as a part of the series’ narrative arc, but introduces a major problem for the game version of Deathly Hallows. Wandering around the school and interacting with its students were the primary redeeming factors in the last two entries, which raises the question: Can a Harry Potter game be fun without Hogwarts? Apparently not.

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