A review about The Fight: Lights Out (PlayStation 3 version). Is this worth buying?
Console Domination writes: I'm sure that it's an abiding dream amongst many that some day, some how and some where, there will be a motion control combat game that's worth playing. Whether using swords or fists the hope that there will be a Motion Control game with 1:1 movement capture is one that persists. The Fight: Lights Out for Playstation Move is one of the latest attempts at capturing that dream. Unfortunately, it fails. Quite badly as well I might add.
Talk about beating a dead horse, these guys really went to town on this poor crummy game.
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Come now, surely we could have used the Fight: Lights Out demo back when the Move first launched. Unless of course Sony wasn't confident enough with the game for a demo. Hm...
video of The Fight:Lights Out - Fitness Pack DLC gameplay
I love it. I flooded the developers e-mail almost daily back in December, complaining and pissing and moaning about certain things they needed to work on.
They gave me absolutely everything I asked for yesterday. Save for the Jump rope, which they said they are working on too.
I haven't had but 40 min total with the new content, but I'm already climbing the leader-boards in stats. I'll be ranked number 1 by tomorrow or Friday in the rubber dummy and the C. training. I should be 3 right about now on the rubber dummy because I just got through with a 15min session about an hour or two ago and had to end earlier than I wanted to to tend to my little girl.
Love this game. Buy it. It works.
I think I'm going to get this game; I have a second move controller coming, so this game will be bought soon.
I haven't even checked the store update from Tuesday yet because of Killzone 3.
Will definitely be buying this though, The Fight is a great workout.
I always did 1 or 2 heavy bag sessions for fitness. This new DLC will add some variety..
there is some leg movement too!
I finally dove into this one -- Got it on Friday and was reluctant to open it due to hoping a demo was coming to the storefront this week so I could try it out before not being able to return it.
As there isn't a demo planned for November of The Fight, it'll hit next month I'm told, I opened up the game late last night and popped it in.
I'm pretty glad I didn't send it back too. The game isn't perfect and there are a slew of things I wish could be tweaked via patch or maybe fixed, and maybe they will, but even still this game is actually pretty damn good. It's a workout in cardio, that's for sure.
I'm able to land flurries of punches and use the head tracking so I don't know what people are bitching about here. This is one game that the review guys all got wrong. It just is. They obviously spent about 15 to 30 min on it each and didn't even try to explore the perks and quarks of the game. It took me about 2, maybe 3 hours to fully understand the heft of my punches and stance when weaving and bobbing. It has a higher than casual learning curve, but it's not impossible to learn and or to have fun with.
I'm a pretty inshape guy. I work out 5 days a week, weight train and run many, many miles on top of it. I take fitness pretty serious in my life, so maybe it's a little easier for me than most of the average gamers out there who sit around eating nacho's and drinking mountain dew. I get that, but don't flog the game because you can't hang with it. (p.s. -- I'm not a gamer in the least)
This game is easily the best move game I've got. I love HVB and Planet Mini Golf and Tumble -- But this one just feels like you're doing something. Like you're actually taking part in the future of gaming. There will be a game, maybe next year, that takes advantage of the concept behind this game.
B+ for me, guys. Buy it.
Yeah, this is a solid B game. Reviews these days, you just can trust them.