Risk aversion, funding mistakes block gaming masterpieces

Large game developers and publishers are too averse to risk. Independent game developers are lacking in resources and money. These two factors are preventing the medium of gaming from reaching it's true potential, according to Ron Carmel—one half of World of Goo developer 2D Boy and co-founder of the Indie Fund—who spoke on the subject during the 2010 edition of the Montreal International Game Summit. His solution? The creation of medium-sized studios that have the resources of a larger company but the autonomy of an indie.

Ars had the chance to catch up with Carmel after his talk to discuss what needs to happen for a studio like this to exist and whether or not it's already happening.

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