To put it simply, Fable III is a step backwards. Taken by itself, it may be an engrossing experience for completionists, but as a sequel and a game in the evolving space of game development, it doesn't deliver. In part, it's the promise that the game offers -- lead a revolution, become king of a mystical land, make important moral decisions, customize your avatar -- that builds the expectation impossibly high. Additionally, it's the dumbed-down systems, like combat or NPC interaction, which provide accessibility at the cost of depth. Of course the game still plays like it should, and takes players across a variety of well-designed levels smattered with interesting characters and cheeky British humor. Hell, it's even got John Cleese in it. But a triumph for Albion it is not.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
"In the age of achievements and trophies, many games encourage you to aim for that 100%, no matter how difficult it may be. Reaching 100% is considered to be, funnily enough, an achievement. You need more encouragement than that. Gamers need to be given a reason to keep on playing past the end of the story, or in some cases, play the entire game again. Some just don’t deliver on that front."
I would do the assassin creed games but i don't play or want to play it's mutiplayer. Mutiplayer trophys should be separate alwasy.