Kunihiko Tsuda: Hello. My name is Kunihiko Tsuda and I was in charge of creating the cutscenes for Vanquish.
With a game a speedy, well-paced game like Vanquish, we had to take care to make sure that cutscenes didn’t bring down the tempo of the experience. Normally, cutscenes take a game’s script and expand upon them with direction and ideas; with Vanquish, the focus was on two main types of scenes – the areas where we wanted to show incredibly explosive shots, like the action scenes and opening, and scenes where we needed to push the game forward with exposition. Ultimately, there was a good variety in the scenes when you look at the total volume of what we created.
With the latter, we avoided putting in unnecessary action and tried to make things simple.
From the cosmos to crash-landing back on good old planet Earth, come read through the best sci-fi-nastically games on the PS3
Starhawk over Warhawk?...... Dude, NO ONE should listen to you.
Odd choices for "best" more like you settled as these being the "best" that available to you at the time, cause a lot of these blow or were average to poor performers that ended up in bargain bin.
Missing too many great sci-fi titles here. The Void, The Resistance Series, Killzone 2 and 3, Enslaved, man.. there were so many, this is redicu-list.
Glad to see Resonance of Fate. Enslaved was pretty good too. I’m sure there are others nobody has listed but I’m too tired to try and think of anything
In a wide-ranging interview with IGN, game developer legend Hideki Kamiya reveals why he left Bayonetta maker PlatinumGames and what's next.
Long shot here but with him out of the picture... MS could get PG to finish Scalebound. As it is, the project was shelved and Ms still had all the work they had done up to that point. HK's mismanagement of multiple projects is what caused MS to pull the plug, but I feel they still wanted to get it done at some point.
“My work with Platinum Games was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way.
“I don't think of games as products, but rather as works of art. I want to put my artistry into games and deliver games that could only be made by Hideki Kamiya, so that players can enjoy Hideki Kamiya games exactly as they are. I decided to leave the company and forge my own path, to continue making games that reflect the developers who made them.”
Hideki Kamiya will be leaving PlatinumGames on October 12, 2023.
Phil better have that check ready. Hideki expertise and knowledge would be a great asset to the Xbox team and can possibly bring growth in the Asia region.
How sudden, I wonder what changed.
Maybe after the certain story choices and direction for Bayonetta 3 they can hopefully make it more like the first two games.
i've always felt platinum games lack of growth/failures can be traced back to kamiya. He seems like a very troublesome person to work with