Resolution's Jennifer Allen writes: Charming and quirky are words often over used. In the case of my brief time with The UnderGarden, however, all I could think of was those two words. It’s a simple game, more an experience than a game in fact. It’s also rather bizarre in places. You control a teletubby type character who must travel around an underground world and plant flowers. It’s all distinctly surreal, bordering on some sort of drug induced hallucination. In saying that, it’s also wonderfully calming to play through.
Cameron Pershall writes about the rapidly expanding "zen game" genre, and how it can be hard to strike the perfect balance of relaxation and actual gameplay.
The UnderGarden is most certainly a strange game, and does its best to follow the example set by Flower. There is no real objective other than to move through the levels, pollinating what appears to be plants and flowers, you cant die, and there is always mellow music playing in the background. Does The UnderGarden succeed in being as stand out and artful as Flower? Hit the break for our full review.
PushSquare: "The Undergarden tries hard to jump aboard the zen-gaming hype train, but ultimately settles for the soulless bandwagon."
I think some reviewers don't want too much focus on the score, but on the review. Reviews are subjective, and when you sum up subjective opinions in numbers it's easy to see why some developers want their readers to just read the review before they go on a rant about the game... but yeah, the 4 point system sucks. I'd prefer if they had no rating system at all.
Played the demo and its was....boring. For me of course, it just wasn't my type of game is all.