Msxbox-world uses the recent Saw II as an example of how Kinect could work with hardcore games.
pew pew pew! now that's hardcore.
It's more about the game type. I think Saw II is a much more adult orientated game compared to Kinectimals etc.
you realize you can still use controllers with Kinect right? I would also like to place a bet that microsoft comes out with peripherals (nunchuck-like device) for more hardcore games. Care to take it?
again that then defeats the entire purpose of kinect ... and makes it just like the move
how do i get a disagree for that? that is the point of kinect, not not have a controller and "you" be the controller ..
Mature, perhaps. Hardcore, not quite.
>Saw II >Hardcore coolface.jpg
Keep dreaming ,.. is right,.. I would be actually surprised, if it works as well as PS2 eye-toy,.. 150 usd,.. LOLOLOLOL
That was ridiculous.
The content of the game has nothing to do with whether it's 'hardcore', or not. It's the sophistication of the actions the player can perform in the game that make it hardcore. The basic level of the core experience is moving a character and controlling perspective freely within a game world (why do you think it's called a 'controller'?). Think Doom onwards. Add reason/logic-based problem solving, goals that require varied skills to be mastered, tactical or strategic considerations, and - at the top of the pile - player driven narrative and role-playing, and you have the elements of a hardcore experience (not all of the aforementioned mechanics need be there, but control of perspective and problem solving are key). The game could still be about Care Bears collecting honey, but, as long as it had sophisticated gameplay mechanics, it would still be hardcore. Now, a game that is about serial-killers and features lots of graphic content might be intended for a mature audience, but if the only mechanic available to interact with the game world is waving your arms in pre-determined ways to progress through a series of scripted sequences, then you're still looking at a causal experience. The game doesn't require the player to 'frame' the narrative through their actions. It's either on rails. Or it's simply an arcade experience that's about completing said functions in a time-limit or earning points. Unless Kinect can offer the player real-time control and movement of a character within a game-world, then it's a case of one step forward, two-steps back for game design. The interface might offer a novel way to interact with games (voice & body), but, without sufficient functionality, the interaction will be more linear than what has previously been available. Limited interaction is the hallmark of casual. I'm inclined to agree with the writer of the article, that, ironically, what Kinect really needs to offer core experiences, is a controller.
"The content of the game has nothing to do with whether it's 'hardcore', or not" "Now, a game that is about serial-killers and features lots of graphic content might be intended for a mature audience, but if the only mechanic available to interact with the game world is waving your arms in pre-determined ways to progress through a series of scripted sequences, then you're still looking at a causal experience." I'm glad that someone actually understands that. Just because there's blood and gore does not automatically equals 'hardcore', in which some people on here try to aim others into believing. My concern, on a side note, is that a lot of these people are blindly accepting the ideal of "Just because YOU don't like the casual market doesn't mean jack to the companies". Well given to them, like it or not, that's what helped spring-step most, and almost, all of these companies geared into the industry. If it wasn't for the 'hardcore' crowd to even step in to buy that game you never even heard of in the past, chances are you probably would have never been able to play the sequels that millions love now.
Excellent post. Surprised no one has brought up the fact that it would have to be at most whole-hand gestures and not finger movements as well. Kinect's cameras are not capable of mapping such fine movements at that small of an area. Perhaps in a few years such technology will be more affordable, but not right now.
being utilized with Kinect. Squad based shooters with voice commands. Game shows where you actually answer the questions instead of hitting a button. Communication in RPGs. I guess we'll see though.
how much enery do you have to use pushing a button. how many complications do you have pushing a button. kinect is not what you think it is. does MILO refresh your memory. They made a decision to not have kinect be the way you are thinking off instead its watered down and intended for casual games JUST LIKE PS EYETOY CAMERS are limiting the PS EYE TOY and kinect both limit game play
have you seen the best of something with the initial release? Games improve. Technology improves. People keep bringing up MILO all of the time. The people who act like that was supposed to be actual AI are the ones with issues. Anybody with sense knew it was programmed to provide the illusion of actual conversation & awareness. ALL games are fake. They program them to give the appearance of what they want to accomplish.
Voice commands have a plethora of issues. The first for me being my wife kicking me out of the house for saying the same thing over and over and annoying her. But, more to the point, why would you go from a universal method of control that is easily programmed for all people of various languages in a single manner to a method that now has to be programmed for specific differences in dialects in each region?
a controller with rumble would be vastly superior to what I just watched
means its hardcore???
i agree, take littlebigplanet for an example. I wouldn't say that's mature but i would say that's hardcore, with all the complicated levels you can make. Just take a look at some of the online levels they are difficult and complicated. I could never make one like them, heck i struggle with the basic ones.
However, what would you call Heavy Rain? Would that game not work with Kinect? 90% of the game is pushing predetermined buttons. Anything that was shown on the screen through the course of the game could have been done with hand and body motions along with voice commands. Is Heavy Rain "hardcore?"
@ Frag, yeah i would say heavy rain is hardcore. And i can see one problem with heavy rain on kinnect, how would you move around? i agree it could probably do most of the gestures in heavy rain but i think it would struggle to differentiate gestures that are similar, also in some of the fight scenes when you have to be on the buttons or gestures pretty fast would it be able to keep up with your movements?
So you move ur finger on your eye? thats hardcore gameplay? LMAO!!! MS lovers are pretty much delusional. someone need to understand the meaning of hardcore for games, being mature game =/= hardcore game. For example Zelda for the Wii is hardcore, because of the gameplay.
there is more potential in some games but no one seems to want to make them except for david cage. the problem is that its actually simple gameplay.. so what is the real hook? a good compelling story which no one wants to make for kinect or move just yet. heavy rain is the only game i can think of that is motion controlled and that was first introduced using the sixaxis. shame nintendo couldnt get sadness released.. i was also hoping sony would have picked it up, its perfect for their library and would also work with kinect i would think. here is the original trailer for the canceled wii game sadness http://www.youtube.com/watc...
Much as I like the Kinect, scenes like that, well I can see people going blind from a finger in the eye.I can see where the Kinect can be work in these types of games although alot of people do not see it but we will have to wait and see what the developers bring to the table, remember its still early and there is going to be some wild things showing up for Kinect.
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