Last year's SmackDown! vs. RAW title offered up one of the single best packages of feature content found in a wrestling game since, like, ever. So why wasn't it a great game? One need only look to its gameplay, the same core gameplay the series has been trotting out since the days of the PlayStation 2, with its stiff, canned animations, clunky controls, and sometimes absurd game balance issues. Every year Yuke's changes something, tweaks something, adjusts a couple of little things, and proclaims the gameplay new.