These are ten things in no particular order that I feel have negatively affected this generation.
I would say the emphasis on multiplayer. I so do not give a shizznit about online play. I play online from time to time but single player experiences is where its at.
DVD! It capped devs to making game on 1 disc instead of two if they could not use more than 1 for money reasons.
That journalist thing is definitely true. This generation everyone seems to have decided that gaming is "super serious business" and think that calling someone "not a gamer" is an insult. Whatever happened to playing games because they were fun? Cut out all this ego crap.
The list forgot about releasing games before they were finished and then patching them on the fly. Unlike some games that are ready for a month and then have to "launch" on a certain day to create mass hysteria or to trick consumers into buying a junk ass game (GTA4), others that need extra time to be finished/tested then released are rushed out the door to make a quick buck only to screw the community who purchased it. I suppose you could somewhat lump that in with DLC, in that some games left out content to make you purchase it. Assasins Creed 2 looking at you and not buying the 3rd game because of it. Gamefly will get the money you could have received. Test your games before they are shipped/add the content rather than screwing your customers for a quick dlc. --> (DAY 1 DLC that costs needs to go, along with anyone who buys into that garbage. You encourage a company to screw their fans)
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