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70°

OXCGN’s Steal it For 360? – Starcraft 2: Wings of Liberty (PC)

OXCGN:

"So Starcraft 2: Wings of Liberty has been out for a little while now and is proving to be immensely popular. But sadly this title is only being enjoyed by the happy millions of PC gamers out there, while us console gamers are stuck with playing shooter games like Halo: Reach or Medal of Honor.

There are many of us that would like to see a Real Time Strategy (RTS) successor to the successful Halo Wars which proved RTS can work on a console.

Is Starcraft 2 something the Xbox 360 owners should have had?"

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gaminoz4923d ago

To be honest I don't know why more strategy games aren't on consoles: Halo Wars, Civilization Revolution, RUSE, and Endwar showed it can be done.

Maybe not as well as on PC, but I hate it when there is too much reliance on hot-keys, speed, and nimble fingers. What kind of strategy is that anyway?

Civilization Rev with turn based gameplay was my favourite!

CombineElite4923d ago (Edited 4923d ago )

Some games are better on the PC and some are made to be more accessible to console users.

Why dumb a game down for consolers when everyone here already has a PC?

You wanna play Starcraft 2 Civilization V Minecraft or World of Warcraft, go buy a PC or just upgrade the one your currently on as the system requirements of these games is very main stream meaning you don't need Crysis or Metro 2033 hardware to run these titles.

Putting a game on the console means the death of that genre. look how FPS have become such a joke and now every dam console FPS has Zombies. Unfortunately Blizzard has partnered with Activision so I'm sure another Blizzard RTS will be on console very soon as their first RTS game Warcraft Orcs vs. Humans is on the console Sega Genesis.

Actually the Sega Genesis is the God Father of RTS games, Herzog Zwei the very first modern RTS then Dune and Warcraft followed. This genre moved to the PC naturally as the genre became more and more complicated.

So obviously RTS will work on consoles because that's where they got there start (imagine that) but not these AAA titles as they are far too complicated for control pads and especially in multi-player matches.

XboxOZ3604923d ago

"Why dumb a game down for consolers when everyone here already has a PC? "

They needn't be, and thing is, more and more ppl, especially the younger generation of gamers are steering away from PC as an entertainment device, and their aim is much more mobile, family room orientated.

And games need not be dumbed down, but simply made differently, and it would not affect those that prefer the PC platform, how would it dumb a game down for them, as their platform of course is already a PC.

What it would do is open up the genres to gamers who have never had the opportunity or the desire to venture into a genre for lack of equipment etc.

That's a little like saying, hey, lets not make games for mobile devices as they are only dumbed down versions of the original. By doing so, the publisher is cut off from a market that could help expand it, rather than stay with a single platform,and lose sales in the short and long term.

There's room for all genres on all platforms, albeit in slightly different fashions, but it does open up the gaming world to the ppl that want to live outside of their bedrooms.

Lich1204923d ago

The fact remains however, that SC2 as it is, would not work on a console. So whether you consider it dumbing down or just altering it, it would not be the same game.

evrfighter4923d ago

"more and more ppl, especially the younger generation of gamers are steering away from PC as an entertainment device, and their aim is much more mobile, family room orientated."

steams growing numbers says otherwise.

HolyOrangeCows4922d ago (Edited 4922d ago )

"OXCGN’s Steal it For 360"
LOL! Pathetic.

Besides, admit it or not, PS3 would be much more accommodating for an RTS with Kb/M control and Move.

+ Show (1) more replyLast reply 4922d ago
ThanatosDMC4923d ago (Edited 4923d ago )

It'll need mouse and keyboard. Move and especially Kinect (no buttons) will not be able to come close how SC2 is played.

Just imagine playing as Zerg with little to no hotkeys for hatcheries and the queens.

However, im all for it if they make let rts games be played using mouse and keyboard on consoles.

morganfell4923d ago

That's where Move comes in. Ruse plays like a dream.

ThanatosDMC4923d ago (Edited 4923d ago )

I disagree since Move will not work with SC2 the way i play it... err... i guess diamond league players?

Ruse is a simple casual RTS game. SC2 is complex and challenging. It's hard to explain how SC2 becomes more and more complex as you go up the league ladder especially for people who do not play the game.

Ruse could have been so much better. Ruse doesnt play like a dream, but that's my opinion on using the Move... heck, even a mouse on Steam.

morganfell4923d ago (Edited 4923d ago )

If you have used Move with Ruse then you understand 2 things.

First, Ruse is strategy light and I agree with that assessment.

The second thing is though you cannot hotkey to the extent I and many others do in Starcraft II, you could assign 3 - 4 hotkeys.

But just as important, you can do something that is wholly more instinctive than it is with a KB/M combo and that is draw custom routes to and from objectives as well as patrols at the wave of a hand.

STONEY44922d ago (Edited 4922d ago )

"That's where Move comes in. Ruse plays like a dream."

Except RUSE is very slow compared to Starcraft. Seriously, Starcraft is very fast paced, you're constantly hitting keys and clicking, there's no time to sit back and try to accurately pinpoint a Move cursor.

"you could assign 3 - 4 hotkeys."

*sigh* That's not ANYWHERE NEAR enough. I use about 7 or so custom assigned hotkeys per game. And that's not mentioning predefined hotkeys which are used even more.

In fact, I have a perfect example of how essential large amounts of hotkeys and quick fingers is essential:

Here's the situation: I'm facing off against mass Zealots, and a couple Colossi, and I'm playing as Terran. And I must keep up with base management and building units.

44sse*clicks on mineral patch* 22e 5aaaadd 11t*click*h 33 a*click* 6s 8e*tab*v*tab*a 00bs 11*click*h *click*h 33 a*click* 77vvd 11*click*h

What did I just do? I built 2 workers, dropped down a MULE, sieged up my Siege Tanks, built 4 Marines and 2 Marauders, activated Stimpack on my army while moving back to keep distance from melee units, focused down a Colossus with my Vikings, a Siege Tank, researched Infantry Weapons Level 2, Vehicle Plating Level 1, Caduceus Reactor, built a Supply Depot so I could make more units, pulled back to keep distance, fired, pulled back to keep distance, focused down the second Colossus, started building two more Vikings and a Medivac, then pulled back my ranged units once more to deal the finishing blow.

Do you know how long that took? Only around 10 seconds. 10 seconds, and I defeated a medium sized army push, kept up production at my base (WITHOUT EVEN LOOKING AT IT), researched upgrades, prevented from getting supply blocked, and took minimal army losses. Explain doing something that fast with Move?

Oh, and this is a typical mid game fight. End game, you'll have more units to micromanage (Ravens, Ghosts, Banshee harass), more buildings to produce out of, probably doing Marauder drops into bases to keep up the pressure (which takes a ton of skill to do while keeping up with other things), while doing another huge battle.

"But just as important, you can do something that is wholly more instinctive than it is with a KB/M combo and that is draw custom routes to and from objectives as well as patrols at the wave of a hand."

Except Starcraft 2 doesn't play like that at all. Starcraft is like the deathmatch of RTS games. There are no "objectives" besides to kill your opponent. Custom routes are VERY easy to do with a mouse: hold shift, right click 2 or 3 points of the minimap, done in a matter of a second, the path-finding AI will do the work of walking around obstacles for you.

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Proeliator4923d ago

Coming from someone who only plays occasional RTSs, they CAN work on consoles. It just has to be done right.

Console RTS games are targeted at me: the player who has no hotkeys and works rather slowly :D

BadCircuit4923d ago

I really enjoy strategy games but yeah the controller isn't the best for it. The author has a good idea when he says to use the chatpad. That might work and make it more useful too!

XboxOZ3604923d ago (Edited 4923d ago )

When you watch the video in that article/review,you'll see why many PC gamers steer clear of the thought of RTS on consoles.

BUt then again, there are games that could benefit from being on the consoles, and that would do really well if they did appear. It would open up the genre to an every broadening fanbase that did not have the luxury of always upping their PC or even having a PC to enjoy such games.

@ BadCircuit:

The only prob with the 'cjhat-pad' is it's tendency to get harder to use the keys as it gets older. Sometimes they are harder to click certain keys that are used more than others, making quick, decisive keying difficult, but certainly not impossible.

Godem4923d ago

hmmm my chat pad is years old now and it goes fine?

XboxOZ3604923d ago

damn, looks like I need a new one lol . . . sometimes the space key doesn't register, and occassionally some keys have to be pressed hard to register - damn.

gaminoz4923d ago (Edited 4923d ago )

I loved Starcraft on N64...even though it had its faults, and you could screen cheat, I had a lot of laughs with that with friends/family.

Can't do that anymore unless you are at a PC LAN party (or use System Link on 360 with Civ Rev). Over the net it's just not the same imo.

Proeliator4923d ago

Agreed. I constantly system link and LAN with friends; online gaming is greatly useful, but nothing will ever beat getting a bunch of friends over and having a good time in the same room.

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170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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Emilio_Estevez161d ago WhoDisagree(0)Agree(0)
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Sciurus_vulgaris161d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27160d ago (Edited 160d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris160d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster160d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris160d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT160d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster160d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_160d ago

This right here is the fucking problem.

159d ago
160°

20 Best Sci-Fi Games of All Time

The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.

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rlow11141d ago

Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.

Rebel_Scum1141d ago

I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.

1141d ago
Master of Unlocking1140d ago (Edited 1140d ago )

DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?

If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.

But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.

140°

Starcraft Mass Recall is a Starcraft Remake in Starcraft 2, Version 8.0 available for download

A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.

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