Raptr analyzes one of the most interesting exchanges of gaming achievements between Capcom's Dead Rising series and Valve's Left 4 Dead. Both games require gamers to kill well over 53,000 zombies to earn a coveted achievement that only 2-4% have gotten. However after checking all the numbers on Raptr, another gaming franchise has entered into the mass zombie-killing achievement discussion as well.
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New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
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I think Left 4 Dead and Prototype had the right idea for these. Getting 53,000+ in ONE playthrough on Dead Rising is hell, far too much spamming. They made the same mistake with DR2. I think that there should have been an overall kill counter on the status screen. I really think it is just idiotic to make us spam nonstop just to get 72,000 kills.
Still a long long long achievement. I wonder how long on average it would take for someone to achieve the feat when they start.
I played L4D SO much when it came out and I got the achievement for killing 53,000 zombies like a month and a half after the game came out. It was easy, Dead Rising's isn't though.
I love L4D and Dead Rising.
Prototype...
I honestly don't see how the reviewers got through that mess.
Haha, I love the Zombie Genocider achievements from Dead Rising and Dead Rising 2. They're a grind, sure, but I'm proud of my DR1 genocider.