BeefJack: "So on the one hand it’s a gripping, genuinely disturbing example of survival horror with some fantastic writing and one of the most memorable heroes ever created. On the other hand, it’s a slow, clunky trudge through one terrible design decision after another. Which one is the real Deadly Premonition? Why, both of them, obviously."
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else
TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."
Deadly Premonition is a weird, weird cocktail that doesn't go down smooth for everyone, but it's still absolutely worth sampling.
It’s sooooo janky but the story is so good and the agent is so quirky I loved it thouroughly, the story is that good that you can actually make it through all of its jankiness and issues .
It’s a diamond in the rough and rough is saying lighly.
This game deserves a remake out of any game I can think of .
If they fixed the combat ,driving and movement this would be one of my favorite games all time and it already is in a way.
I enjoyed this back during ps3 days. I'd buy it again if they re released it fixed up a little. I had fun with it.
Damn I can't decide whether to get this game or not
it's 20 bucks brand new. i'm gonna get it
hmm I honestly dunno what to do. Iv seen it for like £17 so might pick it up next week even hmmmm
It looks stupendously bizarre .. and for £15-odd [Zavvi], I can't really complain!
It's pretty good so far. It has it's own unique kind of charm, in that everything's a bit awry and rough around the edges. The cars handle like absolute crap though, which wouldn't be so bad if you didn't have to drive across such long distances all the time. And don't even get me started on the map. Was it so hard to add a waypoint system?!