The Emmy award winning technology company, Havok has acquired the Kore Virtual Machine (VM) product and technology.
With Havok Script, Havok can now offer its customers the fastest virtual machine for consoles on the market with the most fully featured toolset. Havok will be providing all future support, licensing and services for Havok Script and has a dedicated engineering team in place for on-going development.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
Physics is always good for games.
yip, could only mean even greater things to come using the already great Havok tech
Havok must be the most used engine. Most my collection uses Havok.
Console + KVM, to run an operating system wasn't what I was expecting, but YAY.
What they will be doing is providing a high-level language for general game logic and AI behaviour (LUA), this has little to do with physics. But this will be used in tandem with other products of theirs, like pathfinding and physics interfaces.