Balancing a game like Vanquish

Junichi Oka: Hi, I am Junichi Oka, one of the game designers on Vanquish. I was also in charge of checking the strategy guides that were produced for the game.

Speaking of Strategy guides, I would often look at western guide books while we were producing the game. Since it was my first time working on a shooter, and I didn’t really know where to begin for just about everything, I did a lot of studying.

Once the game started taking shape, I didn’t really look at them anymore; instead, it was time to take our own route through things. One of the reasons was because the game was so fast that there was no way traditional TPS level design would match the tempo we were after. If you haven’t seen what I mean about the game being fast, please download the demo of the game and give it a try!

Read Full Story >>
The story is too old to be commented.