GamingUnion.net: Final Fantasy XIV feels like a game that's nowhere near the finished article. There are so many niggling nuances that just shouldn't be there, but the good thing is that Square Enix are actively looking to address these faults with a string of serious fixes in the coming months. Should they have launched the game this soon? Probably not, the servers suffer from severe lag and it seems as though hardly any feedback from the Beta testing was addressed. The Fatigue system is a unique way of encouraging players to expand their horizons and try out the new jobs, and with the ease of the system and flexibility, it can only be seen as a good thing. However, the game doesn't really promote parties and the Battle Regimen system is dire. There are also some severe problems with the user interface and the Market Ward system. Final Fantasy XIV is still a fun experience though, and those willing to embrace it will find a nice home in Eorzea.
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
A Final Fantasy XIV fan has embraced the way of the Warrior by creating an axe-shaped controller for IRL Fell Cleaves.
Sounds like it needs a lot of work
It's good that the PC is an easy platform to updates games for, I can't really say the same for the PS3, when the game finally arrives for it.