Critical Gamer writes: For a long time now games have been released before they meet a commercial launch standard. It continues to happen today, though it is mystifying why it happens at all. I am reminded of this practise by two games I’ve played recently that, for different reasons, did not launch to the public in any kind of playable condition.
Before moving onto the two games in question, I would like to ask you; is patching really an acceptable excuse?
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Great article!
Very entertaining, and quite funny too!
I love that we can patch consolse games, back in the dark days Morrowind was released on the Xbox with a memory cach error that crash the game after about 20 hours and made the game unplayable. Had to wait till Morrowind GOTW was release for the memory cach bug to be fixed
It's understandable that some consumers choose to wait with buying games, just so their major issues have already been patched. Even big retail games should no longer rely on their first launch months, but instead be taken care of by their publishers to have a more service oriented approach. It might even result in a longer shelf life!
patch it later and I MAY buy it later...
Patching can give developers a chance to give the game a new lease of life, but I don't think they should abuse the system by patching bugs after release - some people may not be able to access the patch after all due to lack of internet connection or whatever.
Media Molecule (with LittleBigPlanet 2) delayed their game for that reason, there are problems that need to be fixed and they don't want to have to patch it as some may miss out, simple.