Everything about Halo: Reach is great -- except its story. What makes Reach's narrative terrible? Read on to find out.
Have to agree here.Wasn't really blown away by it, considering how hyped the game was. Kind of a disappointment when i reflect back on it.
I concur. Still a fun game though.
the problem with the story even though i thought it was good is you know already how it will turn out since almost any halo fan knows the reach story.
I enjoyed the game and the story. Funny how people are expecting video game stories and be on par with movies and books now. Either way, the Halo Reach story was enough for me. I enjoyed the "so-called" bad story and the game very much. Was really looking for a good game not an interactive book.
Sorry Nick Noobstrom, sad attempt at hits. The game has come and gone. Sadly,your picture says it all. ;D
My big gripe is the ending, it could have been done so well but they just ended it randomly. Spoilers from here on, you were warned /./.Characters having an epic death makes some games Way better than they may have been. Aerith FF7, MGS1=Grey fox, Tidus ffx. You know what I mean? N6 could have had one of those deaths but he didn't, he got a little cutscene after the creds. I know games shouldn't copy others but damn it bungie, copy the japanese for their deaths.
that wasnt an epic ending/death? this is what that ending was about...the planet reach was doomed and there was no saving it, so you delivered the package...however noble 6 stayed back to hold off the remaining covenant on reach for as long as he could (knowing he wasnt going to live), so what that finaly bit of gameplay was supposed to do was put you in the mindset that you really need to fight for your life, and then it shows a little cutscene when you die (and even then, fought for it as hard as emile)
I don't see how they could have finished it off better. I loved the ending, it if wasn't for people spoiling the game online I would've been blown away by the part after the credits.
Wasnt the ending a weak rip-off of Crisis Core: Final Fantasy VII, which is probably one of the best game endings ever, especially if you have played FF7
Yuch hell no don't want any melodramatic deaths in my halo. Spartans have been raised from childhood as warriors not to fear death, it wouldn't make sense to have a heavy emotional death scene for a spartan. I love how subtle each noble died and how the team didn't dwell too long on their deaths and kept moving on. Carter saying 'carter out' before dying shows how focused they are on completing the mission even if that means death. besides reach had one of the best endings i've seen in a fps till now, the sense of impending doom has never been conveyed as effectively as that particular ending.
You are missing the point to the end of Reach. N6 was alone, detached from everyone else and awaiting pending / certain death... The last scene portrayed that perfectly. No matter what you did, how many Covenant you killed you kept having this feeling that eventually you were going to run out of bullets and/or health and your death was coming soon. Just like Reach, the fall of N6 was pretty much a given. Oh and please developers...DONT copy Japanese for their deaths or stories. I don't want nor need to see some over hyped, un-realistic super natural powers death sequence. N6 was a soilder, and died fighting to the end as he should have... end story.
i couldnt have asked for a better ending to Reach. if you thought the post-credits ending was bad then youve obviously missed the whole point of the game. no matter what you did, how hard you fought, how many enemies you killed, Reach was going to fall. the ending was an absolutely perfect representation of this. you could play it for an hour, killing 100+ elites and grunts, but you will eventually fall. i thought it was an incredibly moving ending to the game. i didnt have any problems with the story overall, thought it all worked well.
Everyone knows you never played Halo Reach or any Halo game ThatCanadianGuy. Hell everyone knows you don't even own a 360, your comments prove that.
CanadianGuy talking out his A** Like always this dude is the biggest troll ever. Taking into Consideration that Reach was BASED on the Books You had to Expect the Game ending reflecting that. This has nothing to do with Hype or not. Every Fan knew what was coming from the start. Only fools try to blame it on Hype.
I am sorry but the story and the ending were amazing. In my opinion it was one of the best endings in a video game . Fighting till death! awesome.
the only coolest/ memorable moment in the whole story was when a certain some one caught a bullet in the head.
It was fun to play but the whole plot was completely predicteble. Not saying anything to multiplayer because it's mad fun. But single player is just passable. Especially considering how great campaigns the games before it had. I mean I'm thinking about the key points in the plot right now and most of them doesn't makes sense. Especially considering how Halo 3: ODST ended (if you played the both games you probably know what I'm talking about but I'm not gonna say anything).
so this is what i get from this website http://i80.photobucket.com/...
If you dont have the balls to say this early then dont. You just want hits for your crap site.
Every day gaming journalism sinks into the abyss more and more.. Reach story was excellent and one of the most engaging yet. Beat the heck out of Halo 3 for me and the ending was something I didn't expect from a Halo game.
it was its gameplay that made it a hit
What's a day without an article bashing Halo Reach for everything and anything. *yawn* -o-
People still care about this game? I guess for two weeks at least.... then Halo is collecting dust (Black Ops will make sure of that)
I liked the story.
Same here, I have seen far worse stories in video games.
I never was a fan of Halo , and Reach was my first purchase of the serie .... i went in without any kind of expectation and hyped spirit about it . So as a consequence i enedd up enjoying a good sp experience that is easily as good as it gets compared to current fps rivals
Well, I came in with expectations of Reach being a great game and I was not disappointed.
After actually reading the article, all I can say is the author must ride the short bus... The straight-forward plot wasn't hard to grasp in the least, and that the characters are subtle rather than overdone with anime-soap-opera backstories is a GOOD thing. It's a war story, and I for one am glad for the lack of sappy drama. I don't get why people wanted or expected Reach to be War and Peace...
Your comment earns a bubble from me.
Halo is never about the story (Please read rest before disagreeing). Halo is about shooting stuff, that's all it has ever been about, since the original, which also had a shallow plot of go here, go there. It's a basic narrative in an amazing universe. That is what Halo is about, people know that's what they are getting when they purchase it, there is really no deception in Halo's story telling. The problem though is that Bungie's Marty O'Donnell is just so good at composing music that he brings these series of unimportant, unconnected, and basic story elements and provides a POWERFULLY emotional score that almost makes you think characters like Master Chief or Cortana have actual character development, when in fact they are cardboard characters in a game that does not have much of an actual story that involves forced character development. So what you have is when people look back, the casual gamer or reviewer will tell themselves that it was a pretty good story because of the powerfully emotional scenes brought on through the music (and maybe the graphics). I remember getting goosebumps several times in Halo 3, but then when I stopped to think about I was like hey wait a second lol, I've only talked to that character twice, or oh wait, sgt. johnson is just some random guy, lol.
I could write all day about this, but i will just sum it up by asking this.. " sgt. johnson is just some random guy " ?? in what way exactly ? and if you view him as just some random guy, well what other game is not full of characters that are nothing more then random. If halo had no story and it just pulled some emotion out of you due to it's music score, well thats still a dam site more then the rest of the generic trash fps that has no story AND no music score to carry them. For me personally, I thought the Halo story went downhill from Halo 2 that there was not much that could be done to recover it, However... in as much as I didn't like the direction it went, I still accept and raise my glass to the fact that halo 2 and 3 and reach still had way more story then 99% of all the other shooters I have played since Halo CE first showed up. Halo Reach out of all the halo's was the first one that had nothing in the soundtrack that stood out to me. I have all the other halo soundtracks on CD. I think the sound track would have felt just as out of place had the story been really crap. Overall the Halo Reach story didn't leave me feeling satisfied or anything and I was expecting more from it, but I will still pick it over most other games.
what story? I only play Halo for the multiplayer.
I also hated the story. Bungie way over hyped the story of reach. typical of Bungie.
For once i would love for people to actually explain what exactly their expectations were for them to be dissapointed. It would benefit bungie in improving their story telling. With halo people complAined there wasn't enough character development and backstory of the covenant, so they introduced more characters in halo 2 and gave more covenant lore. People were now complaining there was too much story and an unfinished ending. So in halo 3 they toned down the backstory and gave you an excellent and conclusive ending to master chief's story. You guessed it people now complained there wasn't enough character development and the melodramatic deathscenes were overdone. So with reach they decided to give the characters more personality and toned down the melodrama and yup it still isn't good enough, bungie just can't catch a break.
Weren't these the guys who were talking very annoyingly during an Insomniac press conference?
I totally agree with the article about how he just found himself going from mission to mission without really knowing why. So many FPS games are like that now, they don't even fully explain why your doing the mission and why it's important, let alone develop a character. That's why COD4 SP was so good, the missions had a clear sense of purpose (why I'm here) and importance (to the overall plot). Reach had none of that, but the SP was still a lot of fun, it just could have been way better.
What really?? each time they explained perfectly well what the purpose of each mission was, unless you skipped all the cutscenes and didn't listen to radio chatter then yes you sure would be clueless, just like I would be if i skipped all the uncharted cutscenes.
I thought it was really good for a FPS. Its not uncharted 2 folks.
story is bad. gameplay wise is very enjoyable
The Halo series has a great story, just as good as the books. Loved the ending to Reach (no spoiler) and I realy love Halo 2 ending. Halo would make a fine movie and if the rumors are true about Steven Spielberg's involvment, hell yes. Could you just see Saving Private Ryan intense war action with great sci fi Halo plot? I need a bib
god forbid someone doesn't let halo assfuck them into submission. halo's "story" always felt like a big waste of time, partly because humans were supposed to be scared of these little cutesy aliens? come on now, you can't have midget aliens AND a serious story in the same game.
Ehm humans were mostly superior in ground battles, but that didn't mean much when they were overpowered in the sky and in space. They need three mac rounds to take down a cruiser while a cruiser can rip through any unsc ship like butter, since they don't have shields. Humans weren't afraid of covenant troops but they sure crap their pants when a covenant cruiser or carrier starts glassing their planet.
you missed the point. they have all that serious power, yet they have those idiot midgets everywhere you look. Its silly and completely out of place in an "epic" story
grunts might look silly to us just like we would look silly to an elite, it's all a matter of perspective. Besides i see no one complaining about the volus from mass effect. Who knows maybe our first contact would be with a race of alien space midgets. A planet with a higher gravity than earth's 1g and a different atmosphere mixture might produce these midget races just like the volus and grunts.
its not WHO youre facing but WHAT they are carrying it doesnt matter if grunts are small, if they come at you with a fuelrod cannon, kamikaze with duel plasmas in hand, or even pulse/charge the plamsa pistol in unison with the other 3 grunts in their group, you wouldnt want to go near them ESPECIALLY when on legendary difficulty i would LOVE to see you play a game of gruntpocalypse on legendary (only on heroic in score attack) and go up close and personal with those "little cutesy aliens" and finish the round without dying once...and i mean UP CLOSE AND PERSONAL, not camping from far away...if you can do that, then ill take your point and say that they are not intimidating at all
"little cutesy aliens" You mean like Hunters, Elites, the flood and Brutes? You have no idea what Hunters, Elites, the flood and Brutes are do you? <--- looks a your comment history. Yeah, you never played Halo.
Nice ad hominem. I played halo 1 2 and 3. If halo only had hunters elites and brutes it would be a different story. But it doesn't it ruins any consistency that those more serious encounters bring by sending in laughing midgets along side them. It was fine in the first two halo's, but to bring them back again and again just took me out of the experience completely. I don't want "ULTRA VIOLENCE" or "BRUTAL EXECUTIONS" either, I want the game to be believable in its own world. Sadly that's not the case.
What ad hominem? If he called you an idiot that would be an ad hominem.
So basically you are saying you know nothing about Halo yet somehow you find it to be a waste of time. You know what's also a waste of time, your comment. Clearly you don't understand the cannon of the series and I would venture to say you probably haven't even played any of the games.
The actual story is fine, as far as the game goes. You do some shit, fight some bad guys, and it ends as it's supposed to. The game is fun and the difficulty is appropriate. The characterization is a little weak, granted, but it's hardly game breaking. But the article does highlight what I think is the main problem with the story: if you don't have some knowledge of the Halo universe before jumping into Reach, it's going to be somewhat confusing to follow. Which is probably where a majority of the negative reception for the single player comes from. Most of the fans take it for granted, because to them it all makes sense, but to someone new to the series it seems cluttered and nonsensical. If you're good at picking up on subtle cues then you stand a solid chance, but not all of us are able to do that as effectively as others. You shouldn't have to read bios or do extra research into a game just to understand who this character is or why this character said that. It takes the player right out of the scene if they can't immediately understand that Jorge reacts to Halsey the way he does for a specific reason (he calls her ma'am, by the way), or that Halsey and her research are of crucial importance to the human race. I found this out the hard way, as I was about halfway through explaining the whole situation to the person I was playing with (who had never played a Halo game before) when I realized that I shouldn't have to explain it. Even so, the content of the campaign made it a success. Bungie did exactly what they set out to do. We can sit here all day and talk about what they *could* have done better, but in the end it's their game and they did it the way they wanted to do it. So the story is hardly a "failure". Interesting read otherwise.
the story in Reach has been bad. I think some of the "dramatic" moments fell flat (I won't get specific as to not spoil it), but there are games with infinitely worse stories, and I actually found this one a bit more interesting than the later Halo game's stories (I never played ODST, so that's the one exception). The game is fun. It's Halo. I mean, what more can you say? I'm enjoying it so far, and hope to have my review of it up on my site once I complete it and catch up on all the other reviews I'm behind on.
im playin it now and its horrible. MP is fun, although there is only like 3 varieties of levels, and most of them are freakin pinnacle lookalikes which is very lazy bungie. the story sux, the acting is bad and ugggh im just playing it to get moneys worth
It's okay,a tad too melodramatic for my taste.But this is the only Halo single player I've actually enjoyed playing through since the first.I always thought the music too,especially those rock solos,make the game feel more amateurish.
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