How Kirby's Epic Yarn challenges players through humiliation

In a new English edition of "Iwata Asks," in which Nintendo CEO Satoru Iwata politely interrogates designers and employees about recent games, there's an interesting discussion regarding the difficulty of Kirby's Epic Yarn. Specifically, it's about how developer Good-Feel cut out deadly traps and objects in order to preserve the game's endearing, fluffy and fun atmosphere.

The story is too old to be commented.