Igniq.com writes: "I can’t help feel that this generation of games for both consoles and PCs are getting increasingly dumbed down and easier to complete. There’s no challenge in today’s games, most of which can be completed on the day of purchase. Where’s the fun in that?"
EA has announced it will engage in a shareholder-pleasing share buyback program just a couple of months after mass layoffs at the studio.
Hanzala from eXputer: "As Nintendo takes out 20 years' worth of stuff from Garry's Mod, I watch in shock, thinking why it continues to hurt and discourage its fans."
The irony that some of the most disgusting business practices come from companies like Disney or Nintendo, i can't even begin to understand what terrible damage was Garrys Mod making to Nintendo bottom line, imho they're getting pretty nervous about where they're heading in the future, handhelds are no longer something exclusive to Nintendo, from Steam Deck to many others, now you can play the latest games and pay a fraction of the price on Steam sales, so it's up to their exclusives, which just on their own would make hard to justify purchasing a closed overpriced hardware with outrageous price policies (Super Mario Odyssey is still 60 euro 6 years later!), and as a home console they're always underperforming compared to Sony or Xbox.
Look at how they handled Nintendo games being streamed or uploaded on YouTube in the past. They killed Yuzu and Citra even when they had nothing to do with ToTK being leaked, not to mention it was basically unplayable on emulation the week it was leaked. Smash Bros tournament, that was fairly recent. They shut down their online services without any care for purchases made. I bought a switch after skipping their last 2 consoles and handhelds but I don't plan on buying anything Nintendo in the future. They take things to the extremes, they legitimately hate their fans. They're honestly right up there with the likes of Acti, EA, and Ubi, only difference is that they disguise themselves as being family friendly all the while being shady.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Games are getting easier
try arma2 a pc exclusive then tell me that, true pc games aren't just most pc games are multiplats now and have to be dumbed down for console nubz, i bet you 99% of console gamers couldn't even get a take off in dcs black shark heli sim, and definitely couldn't get falcon 4.0 going. hell consoles never even had a true racing sim yet ive played the new gran turismo though on the hardest settings thats finally getting close to a real sim and most ppl prolly won't even touch that with a controller on those settings. pc=realistic if you want arcade stuff get a console thats all they have but pc also has has arcade stuff so n/m just get a pc!!
the old ubi soft tom clancy games like the first ghost recon had more tactics and were more in depth than these new console fps games also imagine if that grade of fps was still made today fps games would be amazing.
yes games are getting easier thats why people can complete it in 4-6 hours
i miss the good old days when games where really hard and took time and effort
not just storm everything,at least we got some really hard and rewarding games like
demon souls.
For the most part yes, with the exception of games as tough as Demons Souls.
Hard is subjective. In the early days of PC gaming, take Bard's Tale. Great RPG. Well, to make it hard, there were darkness areas with spinner rooms. Dramatically increased the difficulty and play time as you had to map and remember spinner rooms on dark grids.
Is that really hard, or artificial difficulty? I found it to be a waste of my time. Yeah, I could spend hours memorizing in the dark, but that's not particularly enjoyable. Depends on what makes the game hard.
Prince of Persia Remake for XBLA/PSN, that kind of hard is a part of gameplay and good. Action adventures where treasures are a glowing pixel at the top left of the screen on top of chapel tower if for some ridiculous reason you stop there and look up. Not hard. Artificial difficulty. Waste of time.
Depeneds on what your definition of hard is, how a game is made hard, and what you find enjoyable. Some people enjoy getting immersed in an interactive adventure, others enjoy fast twitch before the other guy, some have time and inclination to memorize maps and respawn points. While others spend hours getting timing right of jumping and hitting pixels just right ... you know, about a quarter inch from the light colored pixels or you'll fall to your death.
Buy the game you enjoy. One man's garbage is another man's treasure, and vice versa.
Edit: You must also remember, with the average gamer being 30-something, most gamers don't sit for 8-10hrs plowing through games. They play a couple hours, maybe more, over the weekend. And the juggernauts (Halo, Gears, etc.) are multiplayer games in which people buy and never even play the campaign. For games like that, how much development time can you expect to go into a single player campaign? Co-op campaign is different. There are many factors to consider. The solution, more games. More gamers, more developers, more games.