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20°

Console FPS games lack innovation - GoldenEye N64 director

Martin Hollis, the director and producer of N64 FPS classics GoldenEye and Perfect Dark, says he thinks there's a lack of innovation in modern, console-based first person shooters.

The former Rare man, who has "mixed feelings" about Eurocom's upcoming Wii re-imagining of GoldenEye, told GI.biz: "I feel that the consoles have lost ground and momentum with FPS since those days.

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computerandvideogames.com
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imvix4924d ago

FPS has become very generic these days. With incremental improvements. Biggest example being the yearly COD releases. Between MW1 and Black ops there arent much changes.

I rather favor a game like TF2, where the developer constantly gives free updates to keep the game fresh. The community is given freedom to make their own maps and come up with its own ideas. Obviously a company like Activision will never do this since it would compromise their yearly game release along with 2-3 DLCs which follow the game (DLCs which have a good portion of maps from the last game).

90°

Perfect Dark: the oral history of an N64 classic

Delays, technical problems and walkouts over money and crunch could have killed Rare's spiritual sequel to GoldenEye. 20 years later, Perfect Dark's creators reveal the true, messy story of how it was saved.

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eurogamer.net
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FlavorLav011425d ago (Edited 1425d ago )

Lived in the shadows of Golden Eye and Duke Nukem64 if you ask me. I don’t personally care for a new game in the Perfect Dark series either, at least not over the prospect of a new IP from a new premium development team. I hope MS doesn’t go this route, but we all know they sure do love their multiplayer-shooter games, so this would come as an unwelcome non-surprise to me if so...

strayanalog1425d ago

"I put in 6000 hours overtime. I was really low down on the overtime list." - Holy scheisse! Glad to read they were at least paid well.

80°

GoldenEye 007 Director Martin Hollis Found A Weakness In The N64 That Almost Caused Another Delay

The N64 was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature of the chips involved resulted in a significant delay and the N64 arrived on the market after both of its competitors.

It turns out that this delay could have been much greater had SGI decided to act on evidence unearthed by none other than GoldenEye 007 director Martin Hollis. Speaking exclusively to Nintendo Life, Hollis recounts the situation surrounding the console prior to its launch.

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240°

GoldenEye on N64: Miyamoto wanted to remove the killing

If Nintendo had had its way, James Bond would have killed none of his enemies in the hugely successful Goldeneye on N64.

“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge,” the game’s co-designer Martin Hollis explained to an audience at GameCity in Nottingham, The Guardian reports, adding that late on in the game’s development he received a fax from famed Nintendo developer Shigeru Miyamoto.

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Community3096d ago
3-4-53096d ago

Miyamoto is awesome, but some times he ideas are cringeworthy and just so out of touch with reality.

"He went on to explain that, towards the end of development, the team received a fax from Mario creator Shigeru Miyamoto, with a series of suggestions for the game. “One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

N4g_null3096d ago (Edited 3096d ago )

This is also why rare suck now days. They need miyamoto telling them crazy stuff like this lol. The better question is why have they not made a new fps ip after leaving nintendo? If nintendo was so bad why is rare an official joke company compared to their former selves. If he looked closer at the comment he would see he wanted more stealth. He wanted them to make a metal gear clone. Even the dev said it had too much blood at one point and he had to tone it down.

You have to ask your self... is bond about blood? Or tactics. It's also funny because miyamoto was actually insulting him lol. The dude is very sarcastic.

Hey but this is just good old negative pr. The media has officially ran out of stuff to talk about.

Geobros3096d ago

Why Rare didnt work for Tomorrow Never Dies too? The game was really bad on PS1.

Sciurus_vulgaris3096d ago

They were offered it but turned down making another bond game. They instead wanted to create a new IP (Perfect Dark ), which is a spiritual successor to golden eye.

UkrainianWarrior3096d ago (Edited 3096d ago )

It was great on the n64...

Or am I thinking of The World is not Enough?

eferreira3096d ago

world is not enough came out for the n64. Tomorrow never dies was only on the ps1

_-EDMIX-_3096d ago (Edited 3096d ago )

Thank god we have competition. Another great example of how things might have turned out without SEGA, Playstation, MS etc.

freshslicepizza3096d ago

we would all be playing family oriented games and gardening sims.

donwel3096d ago

You mean like candy crush and farmville?

gangsta_red3096d ago

I'm just glad Rare had enough sense (and cojones) to just consider his "suggestions" but not implement them.

Usually when a high level guy sends a dev their "suggestions and concerns" it usually means "change this and now".

I am certain that Miyamoto probably didn't even know who James Bond was.

masterfox3096d ago

Imagine Mortal Kombat X on Wii U, only babalities would be available, daaaammnn

madpuppy3096d ago

I used to own this shirt, but, here is a Miyamoto idea for mortal combat.

http://www.dorkly.com/post/...

-Foxtrot3096d ago

Of course he did...

Doesn't know a lot about Bond does he, probably should stick out of things he doesn't know a lot about

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