Martin Hollis, the director and producer of N64 FPS classics GoldenEye and Perfect Dark, says he thinks there's a lack of innovation in modern, console-based first person shooters.
The former Rare man, who has "mixed feelings" about Eurocom's upcoming Wii re-imagining of GoldenEye, told GI.biz: "I feel that the consoles have lost ground and momentum with FPS since those days.
Delays, technical problems and walkouts over money and crunch could have killed Rare's spiritual sequel to GoldenEye. 20 years later, Perfect Dark's creators reveal the true, messy story of how it was saved.
Lived in the shadows of Golden Eye and Duke Nukem64 if you ask me. I don’t personally care for a new game in the Perfect Dark series either, at least not over the prospect of a new IP from a new premium development team. I hope MS doesn’t go this route, but we all know they sure do love their multiplayer-shooter games, so this would come as an unwelcome non-surprise to me if so...
"I put in 6000 hours overtime. I was really low down on the overtime list." - Holy scheisse! Glad to read they were at least paid well.
The N64 was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature of the chips involved resulted in a significant delay and the N64 arrived on the market after both of its competitors.
It turns out that this delay could have been much greater had SGI decided to act on evidence unearthed by none other than GoldenEye 007 director Martin Hollis. Speaking exclusively to Nintendo Life, Hollis recounts the situation surrounding the console prior to its launch.
If Nintendo had had its way, James Bond would have killed none of his enemies in the hugely successful Goldeneye on N64.
“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge,” the game’s co-designer Martin Hollis explained to an audience at GameCity in Nottingham, The Guardian reports, adding that late on in the game’s development he received a fax from famed Nintendo developer Shigeru Miyamoto.
Thank god we have competition. Another great example of how things might have turned out without SEGA, Playstation, MS etc.
Of course he did...
Doesn't know a lot about Bond does he, probably should stick out of things he doesn't know a lot about
FPS has become very generic these days. With incremental improvements. Biggest example being the yearly COD releases. Between MW1 and Black ops there arent much changes.
I rather favor a game like TF2, where the developer constantly gives free updates to keep the game fresh. The community is given freedom to make their own maps and come up with its own ideas. Obviously a company like Activision will never do this since it would compromise their yearly game release along with 2-3 DLCs which follow the game (DLCs which have a good portion of maps from the last game).