GamePro: "I think I know how Sengoku Basara happened. One of the head honchos over at Capcom has a son, let's say around 10 years old. And like many young boys in Japan, he is a fan of Koei’s Samurai Warriors series.
Feeling inspired, he wrote fan fiction in homage (check out www.fanfiction.net for more!). However, because Japanese history is ‘boring,’ he gave the heroes magic powers and physically impossible weapons, weird hairdos and one-dimensional personalities (and we should probably be glad he hasn't hit puberty yet).
Then he demanded his dad turn his 'awesome' story into a game."
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.
WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"
Nice pic though.