Pocket Gamer: Age of Rock: The Puzzle Quest Review

There are no scores, no punishment for failure (other than starting the puzzle again), no daily limits, no surprises, and nothing to aim for – each mini-game is its own separate entity, devoid of interest beyond its small walled area.

It results in a title that, when taken as separate parts, makes for a decent collection of mini-games, but doesn’t stick well enough together to hook you.

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