Kotaku writes "While we'd be hesitant to use the word "failure" in relation to Final Fantasy XIII, "disappointment" works just fine. If only Square had known people outside Japan wouldn't like the game before they released it! Oh, wait. They did"
I dont think they could cater to Japanese taste either. FFXIII just wasnt a good game, Versus looks pretty damn good though.
They can cater to Japanese taste, its just that they tried to cater to the west and in turn ended up doing the complete opposite of what people in the west (as well as Japan) wanted.
FF and JRPGs already have an audience in the west. But doing things to appeal to those who are not interested in FF and JRPGs is going to ruin it for those who already like these games for what they are. (Although many fans will still buy it as long as "Final Fantasy" is in the title)
jRPGs are beloved because of the 'j'. I want uncut Yakuza with cultural references, I want typical japanese jokes or standards. If I don't understand at first, I want to learn the culture. Not all gamers are stereotypical americans: too dumb to understand, too lazy to learn...
because Wrpg sales limited to 3-4 million only. FF13 exeeds that by miles.
The difference in "tastes" between West and East is just a common contemporary excuse.
If thats what SE thinks Westerners like it is an insult. Yeah, out here in the West we like our FF with no towns make it ____ more linear....riiiight.
Don't you know? There are no towns in the west. They wanted to please western fans and that's why the game lacks them. But those darn westerners are so hard to please. /obviously a joke
Globe trotting., World Maps....BS I wana play something straighter then a line at the DMV. Thats some serious RPG. Point A to B, rinse repeat... no pussyfooting around. /S
The linearity wasn't due the western audience, they were trying to get more players in by simplifying the direction you needed to go. So the focus wouldn't be about exploration but rather getting familiar with the RPG elements. FF13 was more trying to INTRODUCE what RPG's are, so they would be ready for FF13vs. I mean do you think its really about the western people, while FF13vs is doing what has been done in the past? SE just failed
Thats the exact reason why they think theyre losing to the west. Go back to your roots, what made your previous games so great? Because of the original taste. Stop trying to see what the west likes. The west likes shooting, picking up ammo and reloading. Your games dont have that. Look at Nier, the JP PS3 version looks so much better, but because SE thinks everyone likes Brute characers like in Gears and has a 360, we all get the 360 version.....Stop thinking so much about the damn west.
I think they should forget western tastes. We have plenty of western developers to make western games but the number of people making Japanese games is dwindling. I like Japanese games to be Japanese, it's what gives them the unique feel compared to western games. But maybe I am in the minority here and that most western gamers only like western games and that's why Japanese devs are trying to appeal to them.
all this lip service.. if you failed dont come back and make excuses.. that only means you knew the product was crap and your telling those that loved your game that they love crap.. you willingly sold crap.. i'd have more respect if you just left the subject alone and came back with a better game.. its like if i beat you up.. and someone mentions it and your response is you slipped.. please stop it..
...but I have a different opinion. Coming from someone who saw FF6(FF3us) as the best in franchise history and possibly one of the best games ever created. Most definetly one of the best JRPGs. My issue with the final fantasy franchise has continued since FF6. Here is a brief history of how in each game following FF6, square has failed in a certain way or has missed the mark of FF6. Final Fantasy has alwasy centered around their character stories and interactions, more so then their actual main plots. Which is great, because it makes it more relatable. Plots usually being cliche', but generally understandable. They usually are star wars-esche plats, with an empire taking over or having too much power etc. The Main story wasn't the sticking point though, it was how you personnaly felt about each adventurer or villian in this world. Opinionated History of Final Fantasy Failures: (I do have praise for each game, but i'm going to concentrate on why they fell short of FF6) FF7: Convoluted Story. Loss of 1 party member in battle. FF8: Not gaining Gold by killing monsters (salary system). Visual Design more "real-life" less stylized. Characters not particularlly interesting. (ties into visual design) FF9: Console graphics unable to bring neccessary life into the now "fantasy" world. Suffers from character design issues and lack of interest. Terrible "humor" character. (Quina) FF10: Loss of Air Ship. Loss of sectioned freedoms. (NO ff game is completely free-roam, which is a good thing, but you lost the section by section freedom you normally have had.) Loss of World Map. (Hurt the realization of the world from a players perspective). Tidus was not interesting and was the first in a long line of whiney, annoying, males with more female attributes then male. FF12: Character Design Issues and No character diversity. Each character can do and wield anything that they want. Loss of Character Identity. FF13: Linearity. Character Design issues. Loss of Character Identity. Do you see pattern? Their characters have taken a major hit in the last several iterations, along side their partial free-roam gameplay.
I agree with the rest, but how FF9 suffer from character design? I thought the fantasy setting was fantastic.
One bubble? That's sad. I agree quite a bit, although I didn't think the story in FF7 was too convoluted. 7 isn't as good as 6 for me either, but I don't think those were the issues. I don't know what the issues were, though... I think maybe I just loved 6 too much for 7 to compare.
Though I take issue with a few things here and there, overall, this is exactly on point. Especially your critique of FFX.
i liked some of those ff games but yea really your right well said.
If trying to cater to western tastes means using Leona Lewis, a washed out pop star, to sing your main theme and then show lots of videos with her acting like she "gets" and "enjoys" the game, very badly I might add...it's no wonder it flopped in the west with this mentality.
and the departure of Sakaguchi for the decline of Square-Enix...
Spirits Within caused Sakaguchi to get canned. Wada to take over. Though actually if you look at it, it shows Square's deeper weakness. Their inability to judge the value of a project or underestimating the worth of storytelling. Considering the overall investment they needed Studio Ghibli level writers, not the B-movie slock that they delivered. Sad thing is Advent Children was exactly the same thing, only actually related to FF.
I may be the minority but I enjoyed FF-XIII immensely!!! I'm playing it again for the second time.They did something different & for some people it works especially for the ones who don't mind change.Lightning is a awsome character & the battle system was fast & furious!The story is a bit melodramatic & Vanille was annoying & the grinding does become frustrating & tedious but it was a enjoyable game FF X was the best but XIII is right after.Like they say"Different strokes for different folks!!
was an abomination there's not other way to describe it. when they put that leona lewis lady in the game to sing, that's when i knew what they were aiming for - the western casual gamers. i wanted to sell this game so bad but i promised myself i'm keeping every ps3 game that i bought. i never felt like such a tool for buying a video game. i payed $60+tax for this garbage. the western jrpgs gamers didn't want it and japan didn't want it. that's why japan should just make the games they like and not be posers and hypocrites. i think ff12 was the last decent ff game we'll see on the consoles unless ffvs13 stays on ps3.
After beating ffx-2 i havent beaten a ff game ever since, played then stopped, just couldn't finish it
As far back as the release of Morrowind, the western media has been saying JRPGs need to be more like WRPGs, and that JRPG fans are out of touch for liking JRPGs as they are. You got what you asked for in FFXIII. Now STFU.
Square used to make games that they thought were good. Not catering to one side of the world or the other. Just making games the way they thought they should be.
if SE really want to appear to the west its easy make a final fantasy fps or tbfps
Just make a good game don't try to cator to one side or another of anything! Make a good solid RPG that is fun to play! FF13 was a great game could it have been better hell yes could it have been worse for sure but it was a fun experience! I am looking forward to some even better FF games in the future!
Final Fantasy 13 was awesome to me but it definitely is not for everyone. My only problem is I don't know how this is considered worst than 12. FF12 was one of the worst rpg experiences I have ever had.
Take Final Fantasy XIII, compare it to Final Fantasy XII, and guess where you went wrong!!! Honestly, FF XII was the first Final Fantasy game I thoroughly enjoyed in quite some time.
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