PCGamer: "My first glimpse of Columbia, the floating city where Irrational have set their follow-up to BioShock, is of a sneering caricature of a Mexican face, reminiscent of racist US propaganda from the turn of the last century. Then the camera pans to a similarly twisted Asian face. Finally, it pulls back to reveal that we’re looking at a mural of a heroic George Washington, chin up, perfectly lit, surrounded by these sketchily drawn foreigners. Below it, the words ‘It Is Our Holy Duty to Guard Against The Foreign Hordes.’"
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
saw like 5 minutes of actual game play and it was intense with beautiful graphics.
Gonna pick this one up day 1.
Word. When I first saw the trailers I didn't know what to expect, pre-renders are no indication of the games themselves so I didn't pay it much attention, but the art style wasn't what I expected...
Then I saw the gameplay footage and it looks mind blowing and I saw the Crow plasmid thing....blood dripping from it's face and awesome animation. I think this game will blow the other 2 away.
Skip to 4:10
http://www.youtube.com/watc...