Following a rant regarding the rant from 'EA Louse', the disgruntled, soon-to-be redundant EA and Bioware Mythic employee, David Jaffe has pointed out some home truths regarding his own games.
"And if you look at the GOD OF WAR sales compared to those games you mention, clearly- at least from a sales standpoint- we did something right" Sounds like he doesn't share the "sales =/= quality" mentality of his minions.
Who the hell is Matthew Emirzian?
I've been telling the lames that bayonetta is a great game for months now but they've been conditioned into ''not liking'' any game that isnt exclusive to their console. Unlike them, Jeff is a Great dev and enjoys gaming as a whole and reconize great game and gives props where due. Bayonetta is from the people that brought us Games like Devil May Cry from the old ps2 days. To be Fair I'd say bayonetta is a bad game aswell if Had to play the Sega version of the game. Lucky for me I had the good one. now go ahead and start bashing me for telling the truth.
Do you hear that noise? It's the fanboys running with their '' MAX SPEED'' and they're about to break loose upon you natsu. aside from that Bayonetta was a very very Good game and so was god of war 3. Im Off to another thread using my MAXSPEED!!!!!!!
I chuckled a little bit. I Havent read that MaxSpeed Quote in years. Glad to see you're up and well mate. As for Natsu X FairyTail I would say some Harsh stuff to you but I do see where you are coming from and you've been putting "some sort of an effort" lately at keeping your war against the so called "Lames" ( You need to stop that) stricly against them and not biased towards sony as a whole. I'll let you go for today But I'm keeping a close eye on you. Dont make me change my Opinion.
I liked God of War III. I didn't like Bayonetta. It had nothing to do with me liking one and hating the other because one was exclusive and the other wasn't. I simply didn't like Bayonetta for several of my own reasons. Not everyone who hates Bayonetta is a drooling GoW/Sony fanboys, ya know.
MrMccormo I would strongly agree with you but your meager two bubbles tell me otherwise.
like it or not Bayonetta was a GREAT GAME and David Jaffe Agrees with it.
so they went with what they could. Id like to know how many people on n4g actually completed both games
strange this is i wonder how many people on n4g actually played any of the multiplatform games pitted against an exclusive Motorstorm vs Baja Infamous vs Prototype God of war vs Bayonetta/Dantes Inferno Uncharted vs Tomb Raider Gears vs gears clone game(cant remember) im sure theres more. Sometimes people just go for whatevers exclusive, i understand but others go AGAINST because it IS exclusive and they cant/wont play it.....am i making sense
I agree with you TheWood. I'll bubble you up if u give me one aswell!
Straight outta the horses mouth!! Jaffe has just owned all the PS3 fanboys out there with a single sentence lol.
Sorry, but I don't get the problem here, PS3 owners enjoyed both, Bayonetta sucked from a "technical" point of view, aka BAD PORT! not because it was multiplat, just check the comments regarding Bayonetta in this site, some crowd was hyping the game as "teh mazterpize" and didn't support the game (so did with Dante's Inferno ROFLMAO) and the other crowd was mad cos the port was freaking lame.... Edit (for the losers that don't get this and think Jaffe was talking bad about GOWIII) "We were not trying to go head to head with those games. ANYONE can see the pure [technique] involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR. They are SUPPOSED to! In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming,etc. "The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don't even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like."
GoW3 was my most expected game this gen. As Jeffe says "In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming,etc" The combat in GoW is more than competent and quite satisfying IMO, so it gets the job done. Perhaps not he most combo-friendly, but definitely the most accessible. That is why other games copy GoW combat and not DMC/Bayonetta's. That said I love DMC fast paced combat (Bayonetta annoys me to hell). Too bad DMC reboot is going to run at 30fps.
Its a misleading title with a comment of his quoted with zero context in order to get hits and rile people up. Jaffe isn't saying that Bayonetta is a better overall game than God of War at all. He's simply saying a game such as Bayonetta was designed around a combat system while a game like God of War has several goals in mind such as narrative, puzzle solving, platforming, prsenstation etc in order to convey a sense of adventure readily available to anyone of any skill level. And because of that a game like Bayonetta is obviously going to have a better combat system when that's essentially all it focuses on.
I think you're the only one who read the article or at least gets it.
I played Infamous, Prototype, GoW3, and Dantes Inferno. I'd say Prototype had better and more varied gameplay than Infamous but that Infamous shined much brighter in every other aspect. Dante's Inferno was just a sub-par God of War clone with a few cool environments.
@ Natsu X FairyTail first of all you need to make you name shorter :( secondly I agree with you 100%, Bayonetta is a great game, and it outclasses God of War in gameplay as arguably Devil May Cry and Ninja Gaiden. The thing is it's story is mediocre at best, The voice acting and dialog is awful and cheesy, The graphics are acceptable (good but not the best), and it was designed to be a 360 game (the PS3 version is patched now, but it's still inferior to the 360 version and that alone will make PS3 gamers skip it and vice versa). Bayonetta is at least worth a rental if you like the action hack and slash genre, and especially if you like Devil May Cry.
AntoineDcoolette, Very insightful comment regarding the article; you almost didn't have to read the article because of the quality of your quote.
Matthew Emirzian?!?!?! He can't be the one who I think it is...
LMAO. As much as I feel GOW3 is a LOT better than Bayonetta, Jaffe just pwned every single ps3 fanboy out there.
@Eamon Don't just read the title. He's not pwning any fanboys. He's pwning some guy named "Matthew Emirzian". He said: "...you miss the point. We were not trying to go head to head with those games. ANYONE can see the pure technique involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR. They are SUPPOSED to! In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming,etc." "The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don't even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like." ______ @TheWood InFamous vs Prototype I got the pleasure of being able to play both. But I didn't like Prototype at all though; it was not that grate. Motorstorm vs Baja I can't really comment on that. I haven't really played either. I like Bayonetta and God Of War. But Bayonetta has nothing to do with God Of War. Dante's Inferno on the other hand, was crap. I love Tomb Raider, but what does it have to do with Uncharted? It's nothing like Uncharted.
He is just referring to the deeper combat system in Bayonetta. He clearly says that they were not going for that in GOW.
I don't actually share Jaffe's view on this one. I like Bayo9netta just fine but the approach of memorising a billion combos doesn't, to me, always equate to a deeper combat system. To me less ,sometimes, actually is more and I find the relative(initial)simplicity of GOW(1,2 or 3)'s combat a little more empowering as a gamer than i do the likes of DMC or Bayonetta. Sure, Jaffe's intial idea may have been to keep it more simple to allow more people to enjoy the adventure in his game but I found more depth there than maybe even he intended and certainly GOW3 felt a little more deep than GOW1 and 2 to me. For me GOW allows me a freedom to rain down elegant stabby death while juggling large groups of enemies that the memorising of complex combos(which, don't get me wrong I still love in DMC/Bayo)doesn't always match and I fail to see why one school of thought should eclipse the other every time anyway. That said I only ever play GOW on Titan and can see that below that level you CAN get by a little more easily button mashing. However, on the hardest settings I believe there's just as much(and more for me) in the GOW combat template and I don't concur that Bayonetta is any more rewarding in these terms. ~Sure, it's HARDER but a lot of that comes down to finicky timing on the hard settings in my mind which can sometimes just feel a little cheap which GOW rarely does. I'm not arguing with Jaffe over this. No, I just don't happen to get the same from both games as he does and feel GOW is very much a game where you get out what you put in where the combat's concerned and it becomes as much about style as survival to me whereas Bayonetta(good game though it really is-and I didn't even find the original port to PS3 that poor to be frank)remains as much a test of memory as great skill or timing. Horses for courses I guess. It's like my mate feels the Halo books are amazing while I think the games tell the story and show the universe involved SOP much better on their own-we get different things from different games and media. That GOW AND Bayonetta are both cool is, surely, the most important thing anyway, no?
The problem is that when Bayonetta was releasing, no one could except the fact that it was scoring 9's and higher. Then when GoW3 came out, the majority of people on this site bashed Bayonetta, saying it only achieved good reviews because of the hype and that they have the better hack n' slash. Now the creator of GoW is even saying that Bayonetta requires much more technique and skill to play than GoW. Saying things like "Blows the doors off of God of War"? And the fact that he only says sales are the better aspect of GoW? Its just very ironic, and now people are acting like they never said anything bad about Bayonetta.
im sure bayonetta is a great game , but its just not for me ,its just far too childish, schoolboy fanytasy like for me, i like games that i can take seriously
The thing is despite being Bayonetta tougher to master it also had the option to turn it into one handed mode therfore rendering it easier than GOW, yet it's still the most popular of the genre, still the best selling, still the highest rated and is still the series that the Industry is cloning (Conan, Dante's Inferno, Heavenly sword,etc). So why is this despite the claims that Bayonetta and friends are somehow "superior". The answer seems obvious. These types of games aren't really about skill and memorization as much as it is about giving the player a memorable adventure. This is what GOW does. It get's right to the point. Making you feel like one badass MF. Sure there may be a minority that enjoys spending hours mastering a super duper deep combat system that will ultimately be by themselves against AI with preset attack patterns (And it usually devolves into mashing either way). But for the majority of well adjusted people, we would much rather put that effort into multiplayer games with real players.
Reading the first wave of comments and only maybe 2% actually read the comment that was made by Jaffe. Most just want to bash! Too funny. Both games are awesome btw.
try reading the article ? anywho i only played bayonetta demo wasnt my cup of tea i barely played my GOW 3 took me like 2 months to beat .. i did enjoy it its just that im more into sports racing shooting adventure games and LBP an HR i dnt know what catergorie its in ..
I played bayonnetta and played for about 2 hrs didn't like it at all God of War3 blew me away, for a friend of mine it was the other way around, i prefer God of War3 but other people prefer Bayonnetta.
He said Bayonetta has got better combat techniques than God of War, not an overall game
GoW3 isn't the highest rated one,. You folks need to see a doctor. Both games got 9+ all around, with Bayonetta getting better scores from many. Saying that there's a difference between 90 and 92 on Metacritic is laughable. Rofl, it only takes some crap like CheatCC to give the game a 6 and the metascore goes down a point. you pathetic fanboys are just grasping at straws. Edit: and GoW isn't the most 'copied' one either, the original ripped off PS2 Rygar, dummies.
However it depends on the type of gamer and what sort of gameplay they like. GOW is more of a H&S with platforming and puzzles. Byonetta is all about combat and combat is only where it succeded in spades. Overall though no one can deny that GOW is the better game/franchise.
Taking things out of context.*sigh...
Fanboys getting overly excited about "the" comment, but cmon read the context, hes talking about the combat system he also says that GoW also focus on other aspects...
Oh, and [email protected] 'gets right to the point of being a badass MF' 'for the majority of well adjusted people, we would much rather put that effort into multiplayer games with real players.' You mean you folks enjoy 'owning' 10 year olds online in another generic 'Boom boom BAM!' fps? And escaping life in virtual worlds when you can feel as if you're one badass macho, as opposed to SP games that require skills? Okay then, fair enough. Point being people are pathetic. they can't just say 'to each their own', no. They enjoy making it sound as if their preferred way of wasting time playing a toy is the superior one. Lulz.
...It's a damn shame (but laughable) that the X'ers are creaming themselves over a headline. Apparently that's what counts for reading comprehension. Say, how goes it in literature class when you do book reports based on the synopsis on the back of the book? Gawd. Context says hi!
I think you'll find there's a difference between saying sales = quality and saying sales = doing something right. Your quote has nothing to do with quality.
Exactly. He's talking about making the game accessible. Leave it to the N4G crowd to take a quote out of context and act like it's some validation of their fanboyism. As for me, I didn't like Bayonetta but thought God of War 3 was merely good. God of War 2 was better in every way but visuals, and the original God of War has a better story than either of the sequels.
Even JEFF knows bayonetta was a great game. It's only on N4G that you find Futile resistance. but hey I dont blame people If i had to play the SEGA port I'd be pissed.
the title is flamebait and taken way out of context. Baynoetta was decent at best the combat like Jaffe was saying is awesome but the rest of the game was pretty lame. Please read the article and pay attn. to what he is saying becaue he is specifically saying one piece outshines GOW. NOT THE WHOLE THING. Man you guys are serious?
Calling Bayonetta "decent at best" just proves that you never played it. That or you played the Ps3 version.
decent at best i never played it lol. Okay buddy what ever you say. Man you have got to be kidding me. The acting the story the main charcter were all lame in my opinion. the combat system like i said was cool but everythign else was over the top nonsense. i cant believe you just told me that i didn't play it because i didn't find it super awesome. What a joke. and the issues wth the ps3 version which i didnt play are not enough to change the fact that i found the game a little to silly and over the top. Those ps3 port issues dont cause that lol.
While I feel Bayonetta is a lot better than "decent at best"(and I played the PS3 version through choice-I ended up with BOTH versions oddly enough for nowt- because the differences weren't great enough to make me play it with the 360 pad instead of my favoured DS3. Seriously, I felt the badness of the port was well overstated and mainly because it was one of the very few where you COULD notice a difference yourself at all-but a little longer loads and a touch of odd slowdown didn't outweigh controller preference for me)I really don't see why someone can't feel that way if they have different tastes to what the rest of us do. We can'#t all rave about the same things, can we? Halo has a huge fanbase, yes? Doesn't stop the vast majority of the gaming world not giving two craps about it, though, does it? 90% of gamers have never and probably will never even play any of the games that a lot of us feel so passionate about. Point is even the biggest and most widely accepted as great games STILL aren't loved by all, or even most of us. Someone not being blown away by a game you find amazing really shouldn't be much of a shocker and is NO reason to belittle someone, is it? Variety being the spice of life, and all that, I'd say we should be glad we don't all like the same stuff-wouldn't it be boring if we did?
the word opinion doesent cross any one mind on this site ... because of the word fanboy
True. When's this tosser gonna neck himself and leave us in silence for once.
. About "sales =/= quality" sounds about right according to Jaffe. Jaffe said : "We were not trying to go head to head with those games. ANYONE can see the pure technique involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR. They are SUPPOSED to!" Jaffe's admits Devil May Cry, Ninja Gaiden, Bayonetta, or maybe other games blows off his God Of War game / series (perhaps?). So, let's just say Jaffe listed his rank on those game: 1. Bayonetta 2. God Of War 3 <- Example. According to Jaffe that "Bayonetta Blows the Doors Off God of War", but God Of War 3 which is number 2 below Bayonetta got more sales. So why a better game like Bayonetta (according to Jaffe) have less sales than God Of War 3? If a developer like Jaffe not looking for competition against Devil May Cry, Ninja Gaiden, Bayonetta, etc, but sales... Well, he did the right thing about that. This "sales =/= quality" sometimes true, believe it or not.
" So why a better game like Bayonetta (according to Jaffe) have less sales than God Of War 3? " " This "sales =/= quality" sometimes true, believe it or not. " lol... only when it suits some fanboys, still nice to hear someone admit that it can be true. So maybe, just maybe Halo has had loads of sales for the same reason GT and GOW have loads of sales, because it is actually a quality game.
Jaffe didnt say bayoneeta was a better game. He said bayonetta had better combat mechanics. God of war was more of an adventure game with puzzles and killing in between. Thats why he said he did something right. He is saying god of war is still a better game. Dont musunderstand him.
. I wished Okami have great sales...
And Britney Spears is the greatest singer. All Jaffe is saying, is that the sales of God Of War is an indicator that they've met the desires of the fanbase they were going after, and the game did what it was intended to do. There's nothing wrong with that, btw.
He said "ANYONE can see the pure technique involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR" He's talking about the Technique Involved in the battle combat... not the game as a whole. All let’s try to read in context.
look at the people who i havent seen on this site in awhile come out of the wood work for an article they didn't read or couldn't understand. Vote this website down since its extremely misleading. READ PEOPLE
"@Cloudberry.......No...S ales does NOT equal quality...otherwise McDonalds has the best food. And Britney Spears is the greatest singer." BRAVO well said bubs+!! I agree that spong.com are being misleading for hits, shame on them.
Jaffe didn't say Bayonetta was a better game than God of War. Did you read the article? If you did, you've failed to understand what he was saying.
Its all about which you prefer to say one is better than another is subjective they are both great games in there own rights. This is nothing to do with fanboys. People need to drop that attitude right now.
Obviously you don't understand the quote Delbert Grady. He's not saying sales = quality. Because in that same article he says Bayonetta is superior to God of War. What he's saying is that even though he thinks God of War isn't as good as certain other action games, somewhere, SSM did SOMETHING right, and whatever that right thing is, it's whats making God of War one of the biggest unit shifters in the genre. Learn to read.
"The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don't even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like." EXACTLY. David Jaffe is really becoming more and more of a developer/gamer that can easily be related to. Bayonetta is the superior "hack-n-slash" game, there's no way around it. Hack'n Slashing are Japanese's specialty (and here we have idiots claiming they should go *cough cough WES *cough TERN **looks evilly at NT) -End statement
*starts cursing NT*
Wrong. unless your talking about terms of shittyness. Bayonette sucked big time, God of War 3 was epic in every way.
but the combat was about as shallow as a mud puddle. i liked the game as a fan of the genre, but its a fact that bayonetta hasa deeper and more satisfying combat, and more varied weapons and enemy types. gow 3's weapon selection was all about seeing how many weapons you can put on chains. even hercules' gauntlets had chains for god sakes. bayonetta had guns, swords, whips, rocket launchers, hell even a lightsaber. much better game IMHO. and as far as the story line goes, i think bayonetta hearkened back to a time in video games where you could have a nonsensical story, thats basically there to move the combat along, like mario brothers. i mean its a freakin italian plumber who eats mushrooms jumping down pipes to save a princess. makes alot of sense, no? (altough after my third playthrough of bayonetta, i really do like the storyline and hope to see a sequel)
God of War 3 wasn't epic. The story was terrible and had some laughable writing. Combat is shallow, and some of the puzzles/levels were annoying. Crate level = boring!
Blows the doors off or not, I like how they've kept God of War an overall fun game, easy to pick up, and great looking./end rant
It seems that some people may be only reading the title, so here's a little helper to guide your thoughts. [[[Following a rant regarding the rant from 'EA Louse', the disgruntled, soon-to-be redundant EA and Bioware Mythic employee, David Jaffe has pointed out some home truths regarding his own games. Responding to a commenter called Matthew Emirzian who had pointed out that, "...to this day God of War series is mired in clunky, poorly automated combat (dodge on the right analog stick lol) and anyone with a clue considers Bayonetta, Devil May Cry, or Ninja Gaiden to have far superior controls and combat mechanics," Jaffe takes up the slack. "Matheww, you miss the point", he says. "We were not trying to go head to head with those games. ANYONE can see the pure technique involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR. They are SUPPOSED to! In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming,etc. "The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don't even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like. "And if you look at the GOD OF WAR sales compared to those games you mention, clearly- at least from a sales standpoint- we did something right" Catch up with the whole EA Louse vs the World here. Keep up with David Jaffe's always readable blog here. ]]]
but, so is EALouse. Where Jaffe is right: Designers, not "hardcore gamers" or "programmers" should design games. Successful products aren't the ones with the longest specification sheet but the ones that provide the best experience to the consumer. Halo and COD outsell all competitors because they provide their customers with precisely the kind of experience they are looking for. They're terrible if you're expecting them to be war sims but fantastic for what they are actually designed to be. Where EA Louse is right: Generic MBA-types who recite verses from their latest best-selling market bible to engadget and smooth talking brown-nosers do get ahead. Once in a position to screw things up, they do, and it's the programmers, designers, etc who pay the price. That's true with most companies in all industries. That's life. The way around it is to stop expecting your job to be everything you wish it would be (all girls dream of becoming princesses but how often does that happen ... look at your mom) and accept that life works that way. Ranting about it won't change it. If you expected something else from a paid job, then don't blame the idiot managers but rather your parents and teachers for lying to you about what to expect from the real world. Instead, if you have the guts to get out of your comfort zone, start your own company.
looks liek your one of the only people who read it. That or one of the only people who understood it. Ive never seen such giddyness. Please read the article people. You look rather dumb posting based on title alone
i do agree, Bayonetta is much more technical in terms of gameplay and God of War is more accessible. but, both games are fun... i already fear for Devil May Cry at Ninja Theory's hands, because the last time they were technical with the combat system, it resulted in Heavenly Sword...
was really good if you know how to play. the game is more focused on reaction, as opposed to action. it echoes the character, because nariko in some ways is forced to fight, not because she has a bloodlust or anything. if you just button mash (which alot of people do in that game) i can see where it could get tedious and boring, but i though it was really cool that they focused on counters and defensive actions reacting to the enemies rather than (like GOW) just button mash your way offensively through the game
you right, it was about reaction, i believe the problems with Heavenly Sword was people didn't get how to block by using the correct stances...