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Star Wars: The Force Unleashed II PS3/360 Demo Showdown - Digital Foundry

Digital Foundry: "The demo strongly suggests that Star Wars: The Force Unleashed is going to be an impressively good-looking game, though LucasArts chose wisely by using Kamino as the demo level: the lack of high-contrast edges means we don't get to see how the custom anti-aliasing solution stands up in challenging conditions, while the muted colour scheme of the level also works fairly well in masking much of the screen-tear when it does manifest."

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Cratos87803291d ago (Edited 3291d ago )

"Off-loading graphics work from the GPU onto the CPU is a common theme in extracting improved performance from the PlayStation 3, and by parallelising the tasks over multiple SPUs not only do you get a higher-precision effect but often it is faster than the graphics chip to boot."

"Xbox 360 runs with fewer samples, though it's only really on fast action involving the whole screen that the reduced fidelity of the effect is apparent. However, in still screens we also see superior edge-detection on PS3, which is almost certainly the result of using CPU to produce the effect over the GPU version used on 360."

Shaman3291d ago

Yes motion blur edge detection is certainly smoother on ps3,running at 16 samples while 360 implantation runs at 11 AFAIK.

nickjkl3291d ago (Edited 3291d ago )

and so it begins

still noticed some random frame drops during the game hope they fix it with the final product

and again it looks like th eps3 is running at full 0-255giving it that brighter look and the 360 is running at limited 0-235 giving it that darker look

MGRogue20173291d ago (Edited 3291d ago )

Yeah.. but the frame rate is higher & there's less screen-tearing on the Xbox 360 version.

LoVeRSaMa3291d ago

Both versions look good enough, can't wait to play this game.

DMason3291d ago

PS3: Off-loading graphics work from the GPU onto the CPU is a common theme in extracting improved performance from the PlayStation 3, and by parallelising the tasks over multiple SPUs not only do you get a higher-precision effect but often it is faster than the graphics chip to boot.

However, in still screens we also see superior edge-detection on PS3, which is almost certainly the result of using CPU to produce the effect over the GPU version used on 360.

Xbox: But The Force Unleashed II is fascinating in that there are clear advantages to the Xbox 360 version of the game too. The biggest plus point is clearly performance. The Force Unleashed II demo gives us the chance to compare both like-for-like scenes and gameplay from the same areas, and the results are pretty conclusive - a capped 30FPS and the introduction of screen-tear when frame-rate dips. In these cases it's the 360 version that tears less and has fewer torn frames.

The Xbox 360 game also has some visual advantages of its own over and above the PS3 version, as you can see in this brace of comparison images. In the cut-scene above, we see a wet shader on Starkiller that is absent on PS3, while on the bottom we see additional texture detail on the protagonist's face on 360 with the added wrinkles absent on the Sony platform. The latter detail is a bit of a puzzle as it takes place in the training environment – an area that is not exactly the most taxing on RAM.

megaglitcher3291d ago

The Power Of The Cell ...more like The Power of Selective Reading... Let's see

"The Force Unleashed II is fascinating in that there are clear advantages to the Xbox 360 version of the game too. The biggest plus point is clearly performance. In these cases it's the 360 version that tears less and has fewer torn frames."

"The Xbox 360 game also has some visual advantages of its own over and above the PS3 version, as you can see in this brace of comparison images. In the cut-scene above, we see a wet shader on Starkiller that is absent on PS3, while on the bottom we see additional texture detail on the protagonist's face on 360 with the added wrinkles absent on the Sony platform."

"Additional wet shaders and texture detail favour the Xbox 360 version of the demo."

PS3: Better Edge Detection and Motion Blur and "Fatter Blades"
360: Better Framerate, Less Tearing, Less Torn Frames, Better Shaders, Better Texture Detail

Don't fool your self, read the whole article ;)

Shaman3291d ago

@magaglitcher
BTW,edge detection is not AA edge detection,its motion blur edge detection :) Both games have the same DLAA edge smoothing.

HolyOrangeCows3291d ago

"it looks better on xbox"
Let's take a look, shall we?

PS3 version:
-"superior edge-detection"
-Better Blur effects
-"runs with [more] samples"
-"wider glow effect" - The LS graphics are more reminiscent of the newer movies.

360 version:
-"fewer torn frames" (Watch the video - the difference is incredibly slight)
-"added wrinkles" in the cutscene
-A supposedly "missing" wet texture

So, either better effects and technical excellence in general, or a few less torn frames and some wrinkles. Hmmm.....there's a tough call for a Ps3/360 gamer, lol.

HolyOrangeCows3290d ago

Just replayed the Ps3 demo, it's definitely NOT missing that wet texture. They must have had it glitch on them or something.

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harrysmith3291d ago

Shame it can't look as good as Killzone 2 or Uncharted 2. They looks better than 'ALL' of these multi-format games.

HeavenlySnipes3291d ago (Edited 3291d ago )

get what people mean when they say it loks better than the same game on a different console. If you where to play the game for 1 day on the ps3 then play it again on the 360 the next day, will you be able to tell the difference? Its like you people are trying to find something to argue about.

Its like every one can see jaggies when they play on their HD tv and spot the drop in framrate from 55 to 40. WTF? As far as I can tell from an unbiased point of view te game looks exactly the same on both consoles. Why shouldn't it?

Dysmorphic3291d ago

Bubbles to you. The majority of people on this site are a bunch of whingers. STFU, play your version of the game, and enjoy it. Unless it's a noticeable difference, I (along with many others) don't want to hear about it.

Simco8763290d ago

Its obvious you do want to hear about it since your reading the comments section.

If your on N4G enough, your going to know that this article is going to start a system war... they all do

nickjkl3290d ago

its not that hard to see a frame drop since things start moving slower even on pc you can tell when your dropping frames from 60 to 30 or even from 30 to 25

+ Show (1) more replyLast reply 3290d ago
Kareshi_X3291d ago

''But The Force Unleashed II is fascinating in that there are clear advantages to the Xbox 360 version of the game too. The biggest plus point is clearly performance.''

''The Xbox 360 game also has some visual advantages of its own over and above the PS3 version, as you can see in this brace of comparison images. In the cut-scene above, we see a wet shader on Starkiller that is absent on PS3, while on the bottom we see additional texture detail on the protagonist's face on 360 with the added wrinkles absent on the Sony platform.''

No wrinkles , Mafia 2 no grass. smh

Cx2Fake3290d ago

dude.. is just the demo lol......

hot4play3290d ago

By a hair. Like people will care for that extra pixel. :S

It looks BEST on PC.

Played the demo on my PS3 last night, was kinda meh compared o similar games like God of War or Castlevania. Something's not "clicking" with me. It feels like a solid game though.

+ Show (2) more repliesLast reply 3290d ago
jack_burt0n3291d ago

ps3 version looks incredible 5spu system works so well gives it an amazing realistic look, and the lighting is much better the lightsaber difference is only one of many.

def gonna pick this up.

Shaman3291d ago

Dont want to burst your bubbles but i think that lightsaber is just a "design" choice but motion blur and shaders/textures are not.

units3291d ago (Edited 3291d ago )

cool story

DMason3291d ago

Read much, guy? The lightsaber was a design choice. Here, I'll make it simple for you.

"Another interesting difference we see between the two versions is the implementation of the all-important lightsabers, with the PS3 having "fatter" blades and a wider glow effect compared to a slightly different, thinner implementation on 360. Amusingly it is reminiscent of the difference between the rotoscoped laser swords in the Holy Trilogy and the CGI effects seen in the newer prequels."

ArcFatalix3291d ago

the first game was bad on the PS3.

Ps3 has come a long way since then. And tons of exclusives as well

mrmikew20183291d ago

''The Xbox 360 game also has some visual advantages of its own over and above the PS3 version, as you can see in this brace of comparison images" I hope he was being sarcastic with this statement, "over and above"? Because the he was more wrinkles in his face in one version than the other? This is getting retarded, this is nitpicking at it's finest. Both games look excellent, I don't know why DF just can't admit that, why is it so important one version has to be better than the other?

Ju3291d ago (Edited 3291d ago )

As usual. They are not happy until they find at least one pixel to underline 360s supremacy. DF.

And eventually it's "teh screan tear" and "lower frame rate" (0.3fps less).

Shaman3291d ago

Well...its not like freakin thinner lightsabre design is a big thing.

Ju3290d ago (Edited 3290d ago )

It's not a "design" choice. I can't imagine that you would make such that decision based on the platform. If at all, it's the choice of algorithm to use; and thus dependent on how to implement this (lightning) on each platform.

The Meerkat3291d ago

Played the demo last night.

Meh.

Bolts3291d ago

This game is meh as hell.

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