MyInsideGamer Column | Unseen Insights: A Guide To Making Sequels

Sequels are seldom done right in my opinion. For the most part I see a sequel as a continuation of an existing story or of a different story in the same world as the last game. However, many times it seems developers see a sequel as a way to cash in and do less work (Modern Warfare 2 I’m looking at you) or they lower difficulty of the second title in the name of “appealing to a wider audience”—i.e. make kids buy it for mo’ money mo’ money mo’ money—hence making a shorter lived, less substantial offering than its original incarnation.

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