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Rejecting Realism: What Video Games Can Learn from 19th-Century Art

DeathSpank's unique visuals have Brett Bates wondering whether the makers of Generic Big-Budget Shooter XYZ are after the wrong prize. Should developers abandon the race to realism and focus on interpreting reality instead? The art movements of the 19th century may provide the answer.

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rod_furlong3287d ago

Nice post! Also, obligatory Okami mention.