Matt Sims said: "Nostalgia is a funny thing. It can lead you to believe that the stuff from your memories is better than it actually ever was. I call this little process “selective memory,” and basically it boils down to the fact that you remember the good things about your memories rather than the bad things. For example, let’s say that you had a dog during your childhood and you recall this dog being an amazing companion. You remember playing fetch and having a fantastic time, when in reality the dog was barely capable of chasing his own tail and chewed the upholstery off the furniture. You hold the dog in high regard because you developed an affinity for the dog, not because the dog was actually a great dog."
Sonic the Hedgehog 4 was something many wanted to see for a very long time. Continuing the story from Sonic 3 & Knuckles, many had lofty expectations for this title. When it finally released, many were split on the project. From it’s episodic nature, different feeling controls and changes that felt strange to fans of Sonic’s classic adventures, Sonic 4 Episode I and II were divisive games to say the least.
I feel like if they could keep improving on the Sonic 4 physics, formula and level design they could have gone from the good Sonic 4 Ep II to something genuinely great for Sonic 4 Ep III.
Strange games. Definitely shouldn't have been "Sonic 4". Seeing as it re-used alot of ideas, level themes enemies and bosses etc, it really should have been called "Sonic Megamix" or something and the levels should have been named after the originals. This would have given SEGA a chance to see what fans reaction was to this style of game, before going in for "proper" Sonic 4. Sonic Mania feels far more "Sonic 4" than the actual Sonic 4 does haha
Sonic the Hedgehog, one of gaming’s most recognizable mascots, used to be synonymous with Sega’s console hardware. Now he can be found on multiple platforms, including iOS. Sonic made his iOS debut with straight ports of his early-90s Sega Genesis games, but since then, he’s starred in more than a few original games designed specifically for mobile.
Maul Squad: I was a Sega kid growing up; although the NES was my first my next console was the Sega Megadrive (or Genesis if you’re a Yank). I played James Pond 3, Boogerman and Earthworm Jim but it wasn't until I first played Sonic the Hedgehog 2 that I really got sucked in. I enjoyed speed and fluidity of your movement along with the bright, chirpy artwork and addictive soundtrack.
A 1 hour HD rehash of Sonic 1 for 1200 points is more or less a 'f*ck you' note from Sega.
So, f*ck you right back, Sega.