VideoGamer: Stronghold 3 First Look

The Stronghold series started back in 2001 as a popular little medieval RTS that slid right in the wafer-thin gap between strategy and simulation; a kind of clean and simple city-builder with a combat conceit drilled into the centre of it. Talking with Simon Bradbury of developer Firefly studio, he waxes nostalgic about what worked with the series in the first place.

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