GamesRadar writes: "Before we start in, let’s just silence any misconceptions right off the bat: despite any appearances to the contrary, the Undead Nightmare DLC for Red Dead Redemption is not a “just add zombies” mod for the hit Western game. A huge, open landscape overrun with the walking dead is the central draw, sure, but Undead Nightmare’s changes run a lot deeper than that. Everything, from the music and color palette to the weather patterns and towns, has undergone drastic changes that give the Old West a much more unsettling, apocalyptic feel. There are ridiculous new weapons to unleash on the cannibal hordes, and things you took for granted, like camping to save or fast travel, are now too dangerous even to consider."
Undead are the peace makers.
The first time I felt like a game got DLC right was Borderlands 1. $10 for hours of content.
Fallout 3, Mass Effect 2 & 3, Borderlands 1 & 2, GTA IV - those are my gold standards of DLC.
Something they couldn’t even give us in GTAV or RDR2
I honestly thought we’d get some Alien type of DLC for one of them at least
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
The Undead Nightmare expansion for the original Red Dead Redemption was a massive success, and Rockstar should take this formula to a standalone game.
They already have; this expansion is their zombie game. No need to create a new IP just for this.
The author clear doesn’t understand the essence of what made the dlc so good… it wasn’t zombies and it definitely wasn’t a dedicated IP to zombies.
It was the sheer ambience and un seen mixing of a game with elements that were non existent in said game’s theme. It was a perfect fantasy mash up that changed the game in unbelievably awesome ways.