There's not much to Sengoku Basara: Samurai Heroes and it pales in comparison to other similar games out there. The large-scale premise is squandered by poor enemy AI and boring combat, and it simply doesn't do anything sufficiently interesting to warrant your attention.
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.
WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"
"Enemy AI is laughably bad; they'll surround you in great numbers, but pose little threat as they sit back and await your onslaught. Only the boss encounters pose any real challenge,"
That's my impression from the demo. No one attacks. Your allies and enemies rarely attack. It's lifeless! Gameplay is boring and very easy. Just press box and move on, and the fact that the enemies group together makes the game much easier.