Dealspwn's Jonathan Lester takes a hearty swig of Mommy's Best Games' Explosionade.
Lester writes: "Nathan Fouts, the founder of the boutique developer, is a veteran weapon designer who previously worked for Insomniac Games. Resistance and Ratchet’s arsenal owes everything to his (slightly worrying) imagination, but several years ago he left the triple-A developer to form his own Indie outfit. Weapon of Choice and Shoot 1UP already offer big budget thrills for a bargain price… and I’m delighted to report that Explosionade is an another excellent budget adventure that mixes retro gameplay with some fresh new mechanics."
This week Goose(@WhoDaGoose) joins Tiny(@Tiny415), Mike (@AssaultSuit) and Aaron (@Ind1fference) talk about: Hugo Weaving, Kidzpace, Jydge, Neon Chrome, Pencil Games, XBLIG, Fortress Craft, DLC Quest, Mommy’s Best Games, Johnny Platformers Biscuit Romp, X S.E.E.D, Streets of Fury, Seafoam Princess, Wonder Woman, Suicide Squad, Black Spider, Man-thing, Star Trek Discovery, The Orville, Jordan Peele, Twilight Zone, Too Many Games, Pax Unplugged, BlizzCon, LGR Foods, The Saint, Stranger Things, MoviePass, NeoGAF, ResetEra, Miiverse, Best Buy, Etrian Odyssey V, Wolfenstein II The New Colossus, South Park: The Fractured but Whole, Super Mario Odyssey, Overwatch, Call of Duty WWII, Commander Keen, Giana Sisters Twisted Dreams, Bubsy The Woolies Strike Back, 8-bit Adventure Anthology, Earth Atlantis, Superbeat Xonic, Splasher, Ace of Seafood, Runic Games, Hob, Chromehounds, The Mummy Demastered and more.
GameEnthus podcast ep283: Luigi Duffer or Secret of Crowd Funding This week Drew(@ClanDOOPlay/@LowLightGam es) founding member of ClanDOOPlay and Lowlight Games joins Mike (@AssaultSuit) and A aron (@Ind1fference) to talk about: Lowlight Games, #indiedev, pixel art, Extra Life, ArcadeBeat podcast, Super Mario 64, Banjo Kazooie, Grant Kirkhope, Baltimore Comic Con, flip phone, Stranger Things, Super Mario Bros. Movie, Bob Hoskins, … Continue Reading →
Though it’s relatively easy to make games and sell them via Xbox Live Indie Games and other venues, four developers reveal how difficult it is to actually earn a solid living off of them.