Shacknews: Enslaved never made controlling Monkey, in combat or out, the center of my attention. The game's focus was on presenting Monkey's journey to me as its core experience. Yet I found it as difficult to set down the controller as any game I've recently played. Only as I reached the end did I fully appreciate how invested I'd become in Monkey, Trip, and their story. At no point had the game bludgeoned me with long explanations of what was going on. It let the tale play out there in front of me; I got it, and loved every minute of it.