James Stevenson has confirmed the return of the Weapon Wheel in Resistance 3 via a NeoGaf post.
Thank God. Taking the weapon wheel out of Resistance 2 was a big mistake.
smh @ Insomniac disagree all u want. Games are supposed to simulate realism Perfect Dark was fun and had a weapon wheel too but times have changed edit: They didnt have to bring back the wheel, all they had to was allow you to carry what weapons u wanted and not limit you to a pistol. e.g. a RL on ur back wit 2 different pistols in ur holsters. a shotgun around one shoulder, a rifle in ur hands, a .22 in ur boot, and a combat knife attached to ur leg. u can drop weapons at the touch of a button, equip em how u want...so many options what are wrong wit these devs nowadays??? how about this: ok, we'll allow you to hold as many weapons as u want, however the more you hold the more limited your movement is? easy, applicable, simulates realism, adds weapon wheel, makes sense, no 2 games are alike, variety, replayability EVERYONES FKING HAPPY! *facepalm*
The weapon wheel in Resistance:FOM was awesome and separated this PS3 game from the rest in the genre. R1 had more of an Insomniac-like signature, as traces of their R&C games could be found. R2 just felt more like an average/generic shooter and ultimately different than R1.
WEAPON WHEEL IS BACK BABY!!!!! " Games are supposed to simulate realism" I dont think games arent supposed to be anything but entertaining. Some simulate realism, some dont. Did I say WEAPON WHEEL IS BACK BABY?? HELL YEAH!
unself um games doesnt always have to be realistic. but your last isea was good. its like oblivion
"smh @ Insomniac disagree all u want. Games are supposed to simulate realism" "Games are supposed to simulate realism"? No, no, no; I'm shaking MY head.
@UnSelf Games are supposed to simulate realism?!?! I will disagree with that statement, however there is a place for the type of games that have encumbrance. Oblivion worked great with mechanic even if it was only just go or no go. I know have played something that used that before, but I can't remember the name right now.
Thank the Lord, thank the Lord. I'm so sick of this "Halo only had two weapons, we all have to do the same" crap. I want to carry every weapon I can find and have ammo for, so when I approach a situation I can decide which weapon to tackle it with, not just which one I happen to have in my hands. Limiting your firepower in a stupid mechanic which everyone copied just because Halo was a hit and it wasnt even neccessarily the best thing for that game. The only time I like it is in tactical shooters like Rainbow 6 or Flashpoint. Arcadey shooters, like Resistane, Halo and even Killzone which are more fantasy than realism should give you all the firepower you can find. At the very, very, absolute minimum I would have a pistol on each hip, one or two rifles on my back, and one in my hands and a knife. Even keeping it semi-real you still would be carrying plenty of weapons.
While I prefer R1 over R2, it had nothing to do with the weapon wheel. I would have preferred to not have the weapon wheel in R3.
ok, now we're talking! I was so disappointed with the absence of the wheel back in R2 and I'm hyped now that it's gonna be back! WOOT!
thank you insomniac...thank you *wipes tear*
I just purchased R2, and I must say.... it looks very impressive along with the scale and number of enemies. But removing the weapon-wheel was just a disappointment. -End statement
Thank you insomniac for reading our gripes and taking us back to the original formula. the Bi-weapon scheme, while realistic, turned off many people to resistance 2. I would like to see a Vast upgrade system as far as weapons and armor. perhaps borrow some fundamentals from the ratchetNclank games..... +1 first day buy. @digital analogue: i agree. i bought r2 on launch, and in its release window, nothing compared as far as presentation and polish. perhaps they took it out because then the game would have been too easy...idk.... because i had a blast playing the game on the hardest difficulty.
Weapon wheel is a must in R3 because two reasons, IMO 1) The huge variety of weapons Insomnia has in stock for their games. Such an arsenal seriously limited by the absurd restriction (CoD convections) of carrying only one at a time. 2) While such convection works well for a game like CoD were all the enemies are essentially of one type (so a single weapon suffice) it works against Resistance gameplay, which has different type of foes. Ultimately R2 opted for feeding you with the "right" weapon for a given situation totally destroying the tactical aspect of the game. R3 is gonna be mindblowing. I can feel it. Insomniac is taking its sweet time with it and making the right decisions.
Raztad, thats what I was getting at above. I want to decide how to go about a given senerio, not have it decided for me by what weapon I happen to have at the time. Old school shooters like Doom never had that problem. You could run around the whole map at not use a gun and decide right at the end it was just what you needed. It allows for much more freedom in gameplay.
I found both R1 and R2 too easy and I finished them both on the hardest difficulty. So I don't welcome the return of the weapon wheel at all. I'd rather have to live with my choices and make the best of it.
all i need to say is AWESOME!!!!!!!!!!!!!!!!
Article won't load but I'm pleased they're bringing back the weapon wheel and am praying Posho McBirdy returns to narrate the third game like she did the first. I liked Posho! R3 just flew too close top Halo for my money and proved that what works for Bungie doesn't always wqork for everyone else-and besides pretty much everyone who is a fan of that particular game play style was already installed in the 360 Halo camp. I just douybt there was a big marklet there for a heavily Halo influenced PS3 shooter myself and taking R3 back to FoM basics is a sensible, crowd pleasing move which should serve us and insomniac well.
im sick of simulated realism, why not just allow a bunch of weapons for the fact that it is more fun? FPS gaming didn't start with the "lol u can only carry 2" rule and it shouldn't have it now, it's not an improvement, it's not an evolution. they could have done it from the very beginning at ID software but they didn't because it's a stupid idea. Halo brought that garbage in.
Cause that's a big part of what ruined the 2nd game.
the regenration made sense since hale was infected witht the chimera virus
And you won't play as Hale in this game. You play as someone else who isn't infected so there shouldn't be fully regenerating health. Also, Hale will obviously be the final boss as this game will be easy to predict much like Resistance 2, Heavy Rain, Red Dead Redemption, and other games that have a poorly told story.
He was in Project Abraham with Hale and was also a Sentinel.
I don't care if it made the first game unique, I absolutely HATED the non-regenerating health in Resistance. It served no purpose other than to make the game more difficult. Make the game more difficult with better AI and better battle structures, I say. I hated how I could get past a tough fight and have only 1 bar of health remaining and no health pickups left and then in the next fight there's no health pickups at all and I can't get through it because I don't have enough health going in. They need to strike a better balance. Resistance was the hardest FPS this whole generation and only for the reason of its health management system. I could do without that aggravation again.
yes one of the many reason i didn't like R2 now they just need to make it more of survivor level for MP and less future style
Best game ever.
Keep it up with the disagrees. I happen to find the story behind the Resistance games very fresh and interesting, and I can't wait for this.
I rank the story in Resistance above half life. I think 2 was a bit off because it lost a bit of that grimey end of the world look, but if they nail the atmosphere and gameplay of 1 to the scale and graphics of 2, oh baby do we have a GOTY contender. For me anyway.
This is good news, I wonder y they took it out of the 2nd, oh well its back now It's cool that the weapons now all upgrade What I REALLY want though is a lot of NEW WEAPONS (besides the weapons coming back from previous games) Thats one of the things I love about Ratchet and Clank theres plenty of creative and destructive weapons
I think they may have been trying to conform a bit to what other shooters do and maybe increasing the popularity of R2. Clearly it pissed everyone off and with this news I'm hoping that they bring back the narration also.
I'll say it again: http://www.youtube.com/watc...
Bison vid was funny :)
Now I will be buying R3 for sure. Still really pissed that Crapelli is the main character, but I just love that Weapons Wheel
*me screams like britney spears fan Everyone leave capelli alone!!!!!!!!!!!!!!!!!!1
I didn't like capelli in resistance 2, simply because hes the one that *spoiler alert* killed hale *end spoiler alert* but so far I like what they did with his character (gave him hair and a beard, makes him look more like a civilian survivor then a special force guy)
But I am glad that his fucking beanie is gone.
Am I the only one that thinks we will play as Hale again? I watched that full moon vidicle (did I just use HHG terminology???) recently, and just their mannerisms and language reguarding Hale being dead seemed like they were just itching to reveal something. I think if you can bring back Starkiller, you can bring back Hale. I think we will play as Capelli for a bit, but then switch back to Hale when Capelli gets eaten. By something large. With teeth.
nah, capelli is here to stay to be as the main character. And who the Futt Bucking hell is Starkiller?
Nice, good to see that they're listening to the people. :P
Next I personally hope to hear the return of the segmented health system from the first game. It, to me, is the best health system applied to a shooter so far. Absolutely brilliant.
One of the things I remember about FoM was the pressure you get when you run in, waste 3 of your health bar segments and then have to labour away cautiously until you get some health packs. I agree with you. The best health system I have ever played. And thats me for this thread....
I thought N4G doesn't allow board sites as source material for news. I did this in the past but my news was rejected... wth!
Well, typically when it's straight from one of the developer's mouths, I imagine an exception can be made.
Thank you Insomniac :D
best news i've heard in a while
Thank you Insomniac.
Weapon wheel alone makes this my GOTY
upgradeable weapons , weapon wheel, this game i want to see gameplay now cause it sounds amazing
Resistance 3 Killzone 3 Yakuza 4 White Knight Chronicles 2 Sorcery Socom 4 R&C: A4O Infamous 2 And 20+ More anticipated games for PS3. I need to work more, or an extra job. With Resistance 3, Killzone 3 and Socom 4, I won't need another shooter in consoles. PC in other hand....Crysis 2 and RAGE. PS3 is a beast for exclusives!
now all they need is more interesting set pieces and better end boss/mission than R2. it wasn't just the lack of weapon wheel and regenerative health that caused R2 to be a disappointment. a lot of the story and mission where less than stellar in R2; especially the end boss. hope the Insomniac can bring back some of the magic that R:FoM SP had, and improve on their Co-Op features from R2.
*co-op campaign is back *weapon wheel is back *Dark and moody story is back *"humans eat OTHER FOOD due to lack of food" WOW.....canibals??????? THANK GOD INSOMNIAC!! one of the few developers that still listens to their FANS!
humans eating chimera corpses :o
More weapons mean more fun... Edit: Still yay, but this story is a dupe. The weapon wheel was confirmed in the Game Informer R3 info blow out earlier...
I agree fully. I want my weapons to use when ever I feel like it, Droping weapons every where and searching the ground for a different ones was always an annoyance. Let me have my tools to fight the enemy with. All this crap about it wouldn't be realistic if I carried all my weapons. Who cares? In RE4 you carried around every weapon you had in a 'magical' case and I still loved the game. I could pull out any weapon I felt like when ever I wanted. Screw burden realism. One of the reasons I hated Oblivion. Thanks Insomniac.I hope you give me back my vehicles too. That would rock.
Dont even know why the weapon reel was taken out of Resistance 2, would really like to know.
MEGATON BLAST! I just blew a megaload! mega fuck YESSSSSSSS!!!
Today is a good day.
hey is it just me or is that everything insomniac hater (i cant remember his name) compleatly gone?
They should have a narrator back. The Narrator in R1 did an excellent job of explaining what was going on and she really set the tone of being completely outgunned and hoplessness that was a great setting in R1. It made Hale's triumph over the Chimera more special. Glad the weapon wheel is back. What makes I.G special is their crazy weapons. Having access to all of them is a must as its freaking fun to use them anytime in any situation.
God bless you Insomniac, hopefully they've made even more changes to make the game more like RFOM and less like R2, but keeping it fresh with new ideas.
YAY! That is all.
Thats great and all but I would like to see the return of ALL THE WEAPONS...... From R:FOM and R2 and probably some more newer, unmentioned weapons, I liked and miss the "Hellfire" gun and laser guided rocket launcher, and that gun that creates a GRENADE WALL that a player can walk with, and the backlash grenade (It came out way before "GAY-Lo's Bubble shield folks").... Plus the return of all the older enemies: Gray jacks, Slipskulls (I think these chimeras inspired the creation of MGS4 "FROGS" soldiers), Howlers(chimeran dog), Widowmakers(Giant spiders), Angels(Floating/Flyin poisoness cloud and spike shoting bad ass mutha!!!!) and more..... more!!!!!!!