In the end, MoH is really two different games. The campaign stands up against (and in many ways surpasses) the super-soldier competition. The multiplayer, on the other hand, eschews the elements that define the campaign. EA and DICE would have been wise to retain the realism, giving the multiplayer a defining characteristic. Instead, what you get is an amalgam that is best labeled "Battlefield Warfare" -- an admittedly entertaining concoction, but one that tastes awfully familiar.