Churning out derivative experiences is not the way to earn success in the video game industry, instead studios must look to new and original ideas, Double Fine boss Tim Schafer has told VideoGamer.com.
Uh, sure. That's why COD sells 20 million copies every year and Brutal Legend flopped. EDIT: I'm saying it's right but that's just the way it is.
OH HEY IT'S A FUN, WONDERFUL, ORIGINAL GAME! 7/10. OMG ANOTHER BROWN N BLOOM SHOOTAN 20/10 GOTYAY But even so, I like to believe what this guy says is true this time around.
get brutal now its dirt cheap n a blast.
I bet that original game's gonna get a metascore of atleast 85.... So originality can lead to success!
Advertising and marketing are the best way to success. Case in point: CoD, Halo, and GTA all selling so well, despite obvious shortfalls.
Bungie and Rockstar are pretty creative though, their development process is no slouch. I think what schafer meant by his comment is "Activision should die" followed by a little prayer...
Brutal Legend succeeded in making us love the metal world they created and the voice acting was outstanding. It was a great idea for a game, and it doesn't need to have sold tons to be a success. Remember Beyond Good & Evil...
@Troll_Police Exactly what I thought
UNfortunately for us it's not true..that's why cod sells so much ;_;
You hear that microsoft?
COD and Madden says hello.... I buy Madden every year and bought the last COD game. Hardly anything changes and these games are ok, NOT great, but they sell well and that turns the profits these companies base success on
Please. What he says is very true. That is the way it should be. Long ago originalty and innovation was rewarded and revered. Unfortunely this generation of gamers are too mindless to comprehend that. They would rather play the same game that these developers crap out every year then play something different, refined, well put together or original. Example MW2 the most sloppy, buggy, piece of crap shooter I have ever seen. Made 1 billion worldwide. You would rather play games full of bugs, errors and mistakes rather then wait patiently for it to be refind and smoothed out. Crappy cookie cutter games rule the gaming universe now. Not much room for innovation or different thinking or quality any more
I Agree with your comments about COD they really are just phoneing it in there but I don't think we need to be so pessimistic about the games industry. The Fable series, particularly this gen, is a good example of big names trying to innovate, Fable 3 looks like it is trying to reinvent the fable series and before that the same thing happened between F1 and F2. Obviously these games still have their flaws (what game doesn't) but at least they make the effort. Games like Heavy Rain, Uncharted, Mass Effect, Batman AA etc these games do try to innovate and if we continue to support them then things certainly aren't lost. Final note Bulletstorm, hope that even the FPS genre (IMO the most over exploited genre this gen) is going to change and evolve. *Deep breath* Rant over.
His comments beg the question, "How do you define success?" Somehow I don't think his answer will be related to sales alone. Also keep in mind that he's referring to small games vs. big budget games. I suggest people actually read the full interview to get a better sense of context.
The folks repeating Cod , madden or whatever , tirelessly needs to remember something very crucial . COD first became a huge behemot and success WHEN they innovated and changed the formula with Modern Warfare 1 . Before MW , it was just another fps selling around 1-2 millions , like dozen of them . So in a big way he is quite right .
If success is defined from sales, then he could not be more wrong.
Danniel1 I agree with you. I don't believe that developers should stop innovating. I just wish they would get more appreciation for it. These games deserve encouragement and rewards for trying to push forward but instead get scrutinized instead for not being this or that type of game. Look at Resistance 1 for instance. They thought of a great way to make the whole 'stand behind cover and heal thing' fair by making you lose a square of life when you reach a certain degree of damage. This prevented you from just hiding to heal yourself and forced you to fight for your life instead and play like a pro. But instead of following this trend as a good idea, instead we mostly do the cheap Halo thing of cowaring behind things waiting for your life to magically return. Credit for innovation or good ideas is never given where credit is due. We just take the easy route because it is safer and easier on the brain
Originality is the path to good games, not success
...but sadly with games like Call of Duty...it just makes him look silly to say such a thing...:(
Subtext, check it out.
Tim Schafer for president!!
For the first time ever I agree with schafer. Just hope his next games have nothing to do with brutal legend or anything that feels like an Emos version of Spyro
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