With the recent success of MMORPGs like Dungeons and Dragons Online and Lord of the Rings Online, almost anyone can see that the free-to-play MMO model works for both gamers and publishers alike. The best part? It’s a win-win situation. The players get to play a great product without a huge initial investment and the developers get paid through micro-transactions. This leads to a big question: when will World of Warcraft, the MMO big kid on the block, decide to go free-to-play?