Gears of War 3 Multiplayer - Host Migration AND Dedicated Servers?

How exactly will Gears 3 multiplayer run? Is it P2P? Will it be Dedicated Servers? Can the two actually co-exist seamlessly? Are fans not being told the whole story? Given the problems Gears of War 2 faced online, many would want some clarification on these issues.

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jmallymav3297d ago

no way will gears3 MP setup have it to where 1 person is selecting maps/modes
it doesnt matter, im coping it day one!

Marcus Fenix3297d ago

they said it'll be dedicated and will move to host migration if the server went down all the sudden and will reconnect to dedicated once the servers r up again.

EscoBlades3297d ago

So why are EPIC going to be one of the first devs to actually do this? Most PC games (i know i said PC games, just hear me out) use dedicated servers solely. Its quite expensive to run JUSt dedis, let alone having a P2P structure underneath. As such, with most game that use dedis, when the servers are down for maintenace, no one plays for the duration of the scheduled maintenance (see EA). Once the servers are back up, everyone get's to play again.

It doesn't really make sense to go all in with the preferred method of connection for matchmaking, to only couple it with an outdated and archaic method for "downtime"

Active Reload3296d ago (Edited 3296d ago )

"It doesn't really make sense to go all in with the preferred method of connection for matchmaking, to only couple it with an outdated and archaic method for "downtime"

No, your comment doesn't make sense. Who in their right mind would complain of having more than one option to stay connected? Your hate is bursting through the seams.

EscoBlades3297d ago

It will be interesting to see how they set things up. I guess that's why they will have a beta. Would be great if Cliffy B clarified on those issues though.

DelbertGrady3297d ago (Edited 3297d ago )

Migrated dedication AND server hosts?

EscoBlades3297d ago

LOL! better get ready to start claiming royalties, M$ might steal that idea :P

dragonelite3297d ago

Host is the person that chooses the maps and game type.
When the host leaves someone else will choose the maps and such.

vhero3297d ago (Edited 3297d ago )

Seems the wool has been pulled over peoples eyes the only dedicated servers that will be used are the matchmaking servers. Once matches are made the server will then pick the player with the highest ping and you p2p the game. Exactly the way most other games work like Halo. So much for true dedicated servers. That's basically what the article is stating..

higherARC053296d ago

Gears of War 3 uses real dedicated servers for hosting matches. It's not like Halo's where dedicated servers are only used for matchmaking.

EPIC is using dedicated servers for the matches themselves like you see on pc games.

Now if EPIC are doing maintainence or the servers go down then the game will switch the networking to P2P until the servers are back up in which it will connect you to the servers seamesly.

Also it may be that if you create your own custom match then you will be the host of the game.

maxcer3296d ago (Edited 3296d ago )

we can see your fanboy showing. if you did some research on the gears forums you would find what your saying is bullshit. your describing what gears1/2 does now with MM, why would epic announce dedicated servers and use the same system as before?

and the writer himself doesn't know what the hell is going on.

mrv3213297d ago

Resistance: Fall of Man did this I think... it had hosts of sorts but also dedicated servers.

thehitman3297d ago

But.. not really sure I know I never experienced any server lag in the matchmaking and even in the non-rank matches(custom games) so not sure if they had any type of P2P at all. R:FOM had like up to 40 player matches so I dont see why game like gears cant easily support dedicated servers w/o problems.

EscoBlades3296d ago

Wasn't Resistance a PS3 exclusive? I'm pretty sure Sony's exclusives like MAG and Killzone utilise a completely different server structure than most multiplatform games.

NewsForMe3297d ago

Game host selects maps and gametypes. If he quits someone else becomes host. Connection is handled by servers. My guess at least.

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