Edge Interview: Rare Vintage - Part One

Not all company names are so apt. You could point to Rare’s very survival as proof - there are few studios formed in the ’80s to make it this far, and fewer still which remain at the forefront of the medium. You could point to its legacy, too - not many companies can lay claim to such a wellspring of nostalgia, nor to the lasting impression that games such as GoldenEye 007 left on the industry as a whole.

But Rare was rare from the very outset: founded 25 years ago in Ashby, its very conception was to set it apart from western developers of the time, intended as it was to take advantage of Nintendo’s new console.

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