A.V. Club writes: "Sandwiched between the Super Nintendo releases of Final Fantasy II and Final Fantasy III came Final Fantasy Mystic Quest, a cartoonish (even by FF standards) reduction of the franchise aimed at uninitiated gamers. The weapon arsenal was a sword, an axe, and a claw-thing; there was one fire spell, one ice spell, one heal spell; and experience-wise, you were always miles ahead of your enemies. Hands were held in the interest of teaching the most basic RPG mechanics, let alone introducing the concept of a Final Fantasy game. Final Fantasy: The 4 Heroes Of Light, like Mystic Quest, is a lateral move with simplistic touches. But unlike MQ, this one can stand on its own two feet."