StellarFlux Writes "I went to the Eurogamer Expo this weekend, for two main reasons. Firstly, I wanted to judge the 3D of Killzone 3 and Gran Turismo 5 for myself. I don't think I'll be able to afford a 3D TV anytime soon, so I wanted to see whether the hype was worth it and it truly was. The moment when I (accidentally) switched to the in-car view on Gran Turismo 5 was a real 'woah...!' moment for my friend and I (the exact moment is captured on camera to the right)".
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
There is truly something great about 3D and games. The two technologies fit together so well and add a depth, which not only looks amazing, but actually helps you to judge distance in game.
3D TVs are already starting to drop in price and the plasma ones are in a average consumer friendly zone right now, 50" for < £1000 @ Currys. If you still just think it's a gimmick then by all means pass as 3D is an option but for the people that are willing to give it a go it can add a sense of immersion in great gaming moments that nothing else can achieve yet.
I've said all I need to about Kinect today so I won't comment further here.
One way or the other. Let it go. Sony nor Microsoft are going to reward you guys with free games/ passes/ DLC or systems.
Give it a rest.
At least kinect seems to be functioning properly. Would be ridiculous if some of the problems we've heard in the past weren't ironed out before release.
Biggest problem I have with kinect is the pricing (along with the limits of the games)...way, way too expensive for a controller. Has to be well under a £100 for it to be a sound purchase.
"Despite the dimly-lit environment, the crowd of people queuing behind the players, and me changing from black jumper to bright blue T-shirt halfway through (yes, I worked up a sweat) the camera had no problem distinguishing between the two players and the noisy background. I'm pretty sure we were closer than six feet to the TV as well.
I think that all the bad press about Kinect so far is unjustified."
There you have it. Someone who actually tried it and one who is trying to dispel all of those rumor junkies on the internet who would love nothing more than for this product to fail.