Thirty-ton, bipedal, mechanical monstrosities the size of skyscrapers reign death. Shoulder-mounted missile launchers collapse buildings with a flurry of homing rockets. Proportionally massive machine guns, sniper rifles, shotguns, and bazookas strike hardened metal armor in a battle for the city of New York.
Within these Wanzers (from the German "Wanderpanzer," or "walking tanks") sit skilled pilots who've transcended their own bodies. They effortlessly boost, jump, aim, and fire as if the humanoid shell were an extension of their physical selves.
At least, that's how it looks in Front Mission Evolved's awesome post-tutorial, pre-rendered cut-scene. In the game proper, developer Double Helix and publisher Square Enix lost sight of something inherent to the "mecha" mythos: the samurai.
TDS' lone Asian writer talks about an entry in the mech strategy series that never left Japanese shores.
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GNT: Welcome to Cracking the Case, a new feature that I am introducing on Game N Train. Each week, I will try out a new game and give you my first impressions on what this game does right and what this game does wrong.
Today, I’m Cracking the Case on Front Mission: Evolved, by Square Enix.
Its sad that games like this exemplify JP devs inability to make games for HD consoles.
Many Western devs for that matter.