The first of several characters that Ubisoft will be revealing this week, the Footpad’s reveal comes with a depiction and a video.
“I would like to say that there’s a lot of space for very high quality games," says Yves Guillemot.
" very high quality "
That's only true for one of the two though, and we all know which one that'll be.
I promise, only one of them will.
And it's the one that is the better franchise and respects the historical context of the region.
Dude’s getting the sweat because star wars outlaws underperformed, and that’s with far smaller controversy compared to AC shadows.
Well of course, but AC: Shadows will be on more platforms so I would expect it to sell more than Ghost.
Ubisoft announced on recent earnings calls that it has already recouped the cost of Activision/Blizzard streaming rights - which were only between €50M and €100M.
A minority investor in Ubisoft has called on the company to go private amid a shares slump following the release of Star Wars Outlaws.
Wait. So you're telling me spending years and years mainly producing high budget, mid games hasn't been working out for them?
I don't understand, I thought buggy woke AAAA games were the future, and yet the share is sinking almost 40% in complete free fall since the release of SW Outlaws ($3.76 on 30 Aug, - $2.55 today), it's brutal.
Ubisoft has really gone downhill because of the Guillemot family’s bad decisions. They’ve completely lost touch with what gamers actually want, focusing way too much on microtransactions, buggy releases, and XP boosters. It’s like they think these quick cash grabs are the future of gaming, and they don’t care that most of us aren’t comfortable with the idea of not owning our games anymore. The stupid comments they’ve made, along with the idiotic choices, have led to a massive drop in their stock—over 40% since *Star Wars Outlaws* launched. Honestly, I think the only way Ubisoft can improve is if the Guillemots sell the company. They’re holding it back.
When creativity is replaced by a formula, sooner or later people tend to clock on, especially if the end result is continued mediocrity.
The IPs that ubisoft own have and had so much potential to be more than what we got, it's crazy. Watchdogs is a great example. How refreshingly different that looked when the original was announced and what did they do? Chased away all originality and replaced it with what ever insert people choose to call it.
Make less games if you're making too many but really put the time and focus into making each release standout in its own way instead of being generic reskinned worlds.