Sarcastic Gamer bring up a rather valid issue with Halo Reach Multiplayer. Why does Bungie insist on living in the Past?
Excerpt- "I, like many others, have been playing Halo Reach since it came out. I’m not sure if it’s the daily challenges, or the accumulation of credits to buy that next piece of useless armor that keeps me playing. However, none of that helps when faced with the franchise’s biggest and most ridiculous flaw. This flaw has plagued the franchise since the first game was released on the Xbox. Why Bungie would decide to use this outdated system is beyond me. Every other game has changed to adapt to the growing industry. It’s an insult and pretty much a deal breaker in any long term appeal Halo Reach has to offer.
What could be so crippling? Find out after the jump."
Ex- employees Hope Studio Gets "Consolidated Into Sony"
Former Bungie employees speak out in a new report, blaming greed and leadership for the studio’s troubles, and say full Sony consolidation is the best way forward.
Interesting article, even with some actual names of the people voicing their thoughts.
I think that we've had enough similiar situations at other studios and publishers already, hell even completely different businesses, to know that OF COURSE it's always about hostile environments at work and the search for rather effortless profits than causing excitment with great ideas.
All deflecting statements, wether from managements or other people in charge, have always, literally always been untruthful. Always.
And it's so silly.
Nothing of this crap causes a nuclear war.
But all the people in charge act like everything is top secret f'n CIA like intel, trying everything to not stand up for their mistakes.
I mean it's pathetic, it really is. In the brand scheme of it all it's truly pathetic.
Bungie was indie, so they depended on in game monetization. Sony makes money from other sources: music, movies, psn, ps hardware...
...so devs are hoping by full Sony consolidation they will cut down the monetization part, and make things easier for them...
...but keep in mind, Sony bought them because of their monetization and live service model and design, so much so they tried to make every Sony IP into a live service spinoff.
So I don't see much change in anything, for us consumers, if Sony takes full control.
Marathon has always been teetered on the edge of future failure, but now that seems set in stone after recent events.
If I was running Sony why would I not try to have bungie reboot Killzone and have it as their Halo. Honestly I don't know how Sony could justify that 3.6 billion purchase price. Insomniac games at 256 million has been their greatest acquisition in Playstation history for what they have already delivered and what's the pipeline
It does look like ass shit.
Would pulling the plug now make any difference or is Bungie thoroughly cooked regardless?
Bungie: "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.
This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.
We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist."
"However, one thing Marathon’s been almost universally praised for is its art style."
Eh, I've heard a lot of dislike for the bleak art style. "Universally praised" would mean that hardly anyone dislikes it. This is a pretty dishonest article. I'm personally not a big fan of it either.
https://gamerant.com/marath...
At least they’re trying to do right and admitted quickly that it was stolen. I give credit when credit is due.
I also dig the new art style, I know most people are mixed.
very annoying to get stuck on a team in slayer and two people quit out and you get destroyed...
I haven't played Reach, but I played Halo 3. Every game is different. I personally think its down to Halo being quite competative and the fact that winning/losing a match directly affects your level. How annoying would it be if you were placed on the losing team in a match with only seconds left and the result is that you go down a level?
Whereas this doesn't happen in games like COD where you are basically playing for yourself, the more kills you get the more XP you get whether you win or lose the match.
"No one likes to be in a game where it’s 2v4. To make matters worse, you get penalized for leaving if you don’t want to play in that match anymore. I have no idea what the threshold is to put you on probation as I have not passed it yet, but it’s rather idiotic to punish you for leaving a lopsided game like that."
This. 100x this. The quit ban is a band-aid fix. And it's short-sighted.
Sounds like someone got their rank reset.
Just kidding.