Controversial as the Final Fantasy 14 Fatigue System may be, it's not hard to figure out why the executives at Square Enix think it's a good idea. And on paper, the idea of limiting players to eight hours a week where they can earn experience normally doesn't seem so crazy at first. For one, it would level the playing field between casual Final Fantasy fans who can only put in a few hours of game time a week, and hardcore MMO players who would otherwise be able to powerlevel their way to the endgame within a few months. It would help curb the influence of gold farmers that have always been so ubiquitous in MMO's by limiting their ability to quickly access enemies that spit out a great deal of cash once defeated. And by lowering the leveling curve, players could enjoy every phase of the game equally, instead of trying to plow through the early content to get to high level instances and raids.