Sucker Punch on inFamous 2

Plus the possibility of 3D and Cole's new new look.

Read Full Story >>
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.
movements3342d ago

I think it's only on PS3 because Sony owns the Intellectual Property (IP).

PirateThom3342d ago

Yeah, he mentioned that, he also goes on to mention how it's a small price to pay for the creative freedom Sony offer Sucker Punch.

Cloudberry3342d ago

Pretty much sums it up, lol.

The 3D possibility is cool.

I hope it also implemented MOVE...

Ravage273342d ago (Edited 3342d ago )

Sony is probably the best publisher to work for in the gaming industry. They give devs lots of creative freedom(e.g. Heavy Rain) and are EXTREMELY patient(e.g. GT5). Sony also seem to place lots of faith in their devs as Ted Price (and GG) can affirm.

"We have a great relationship with them. We love the PlayStation platform. I'm not lying when I tell you it's a really killer technological platform for us to work on. The support and marketing, and also their approach to us, to let us make the game we want to make, is really incredible. Our relationship with Sony has been just incredible, all through the Sly series and all through inFamous."

hay3342d ago

@movements: If you would read the article you would know it's exactly like that.

Bhai3342d ago

"Eurogamer: By saying that you mean you couldn't make it for the Xbox 360. Why do you say that?

Bruce Oberg: We're using so much more of the Cell processors now, I just don't know if other platforms have the horsepower to pull it off. At the end of inFamous 1 we were using 30 per cent of the Cell processors at any one time. Now we're creeping up over 50 and 60 per cent, because we know how to put things on to the Cell processors. I don't know where we'd go if we were on some other platform."

Obviously other platforms don't have that kind of horsepower, it has been proven over time :)
And besides, I just love reading some of your comments saying "They won't make such a taxing game on any other platform just because Sony owns the IP" haahahahah.
While its been proven time and time again, the 360 can't just handle this. I know some people who even said the same words for Uncharted 2, gow3 and even GT5... desperate, justifying bots :)!

sikbeta3342d ago

Sucker Punch is working with SONY since long ago and it'll continue this way....


solideagle13342d ago

" We run our own fan forums and there was a pretty big consensus there - 16 pages of Cole complaints. Ultimately we don't make the game for ourselves. You've got to listen to the fans."

Silly Mammo3342d ago (Edited 3342d ago )

I like that Sucker Punch is being honest about the 50-60% usage and not coming out with a boastful statements like "We've pushed the PS3 to it ultimate limit with our game!!!"

It gives more credibility to Sucker Punch's answers and makes you believe its not just a bunch of "hot air" about their game and the Ps3's Cell processor.

Kudos Sucker Punch!

Elimin83342d ago

"The Naughty guys just know their craft inside and out." Just put a big smile on my face and melted my heart.... Just love when devs pass love n respect around...

inveni03341d ago

I wish that Sony would buy Sucker Punch. inFamous is one of my favorite games of all time and in my top 5 this gen.

bviperz3341d ago

Happy developers make great games. Good on Sony.

darksied3341d ago

So true. I think it's awesome how the dev's are sharing their information. Must be nice to be a developer for the ps3, you always have the other game houses to fall back on if you need help or with ideas.

+ Show (9) more repliesLast reply 3341d ago
jneul3342d ago ShowReplies(8)
movements3342d ago (Edited 3342d ago )

@Hay up above: I don't have to read an article to know Sony owns inFamous, God of War, Uncharted, GT5, Killzone, LittleBigPlanet, Ratchet And Clank, MAG, SOCOM, The Last Guardian, Resistance and all the other countless IPs the giant owns.

Maybe you do; but not me.

hay3342d ago

You do realize that underneath this lame title lies quite informative interview? But yeah, don't read it. Reading is bad. No need to be informed of other stuff beyond the article's title.

jack_burt0n3341d ago

Who the hell reported jneul for trolling, seriously this site is crazy!?!

xAlmostPro3342d ago

great interview :) the guy seemed pretty down to earth! and it clearly shows that the cell processor does make a huge difference when used right.. also every article like this with other developers that work exclusively with sony and the ps3 always say the same thing about sony giving them full freedom and time etc. thats probably another reason sony exclusives are so good :D

Consoldtobots3342d ago

@ bhai

the cell+rsx rendering pipeline and it's infinite configuration possibilities has been explained to death here, yet the fanboy cretons act like nothing was ever said and continue with their "3sixtaa is more powerrrful" mantra. We just ignore them at this point and let them wallow in their ignorance.

callahan093342d ago

I think it's funny movements got a handful of disagrees for his comment, even though it's right there in the article:

Eurogamer: Do you own the inFamous IP?

Bruce Oberg: We do not. It is owned by Sony.

units3342d ago

bubbles for you my good man

DigitalAnalog3342d ago

Bigger environments make for more exploration. I'm all for it.

-End statement

FACTUAL evidence3341d ago

"Bruce Oberg: From the engineering side it definitely is. It's easier. I used to work at Microsoft years ago, and I worked on Word – maybe you've heard of it? We made Windows and Mac versions. It was very complex. Being able to optimise everything for the Cell processor, for the RSX, gives us a lot more freedom to be creative artistically. We don't have to worry about testing for the limitations of some other platform. I don't think we could make this game, from a technical perspective, on any other console or any other platform."

Damn, this just makes me think that competition really is holding the PS3 back.

Christopher3341d ago (Edited 3341d ago )

Originally, that's the concept, that a game is on the PS3 only because Sony owns the IP. But, at the same time, you have to realize that these guys are only working on the PS3 titles because Sony gave them the freedom to create the IP and make of it the game they did. It's a give and take relationship and almost every single developer in a similar position goes on to work with Sony on more exclusive titles because of the freedom and help they are given.

I love the honesty in his answers. He's not saying that the PS3 is more powerful, he's saying that if they had to create the game on another platform they'd have to do everything different and go through the whole process again of figuring out how to use what they have to accomplish their tasks.

Also, yet another great development team who recognize the talent that Naughty Dog has.

TVippy3341d ago

He's repeating the same thing over and over again like a robot:
"They're giving us the freedom to make the game we want to make. That's a small price to pay for us. We're very happy being able to make the game we want to make."

raztad3341d ago

brainwashing? perhaps it is just the true.

OT: inFAMOUS 2 is looking brilliant. I hope when everything is said and done, the game be 60fps as Sucker is aiming to.

jneul3341d ago

funny because I don't see one x360 game that has 720p with MLAA that runs at 60fps, heck even if it runs at 30fps no x360 game can do that amount of crazy AA without dropping resolution, look at wake they had to drop the resolution just to get better AA that still is nowhere near MLAA

McWilly3341d ago (Edited 3341d ago )

Look at Dead rising they had to drop the resolution/disable vsync/lower texture quality because the PS3 couldn't handle 100's of zombies in such a large open environment. Rage runs at 720p and 60fps on 360 and MLAA is a custom built AA technique made just for PS3 due to its inability to cope well with the other AA techniques so you will not see it on 360 (MLAA is cpu intensive as apposed to GPU like the usual methods).

BkaY3341d ago

" We run our own fan forums and there was a pretty big consensus there - 16 pages of Cole complaints. Ultimately we don't make the game for ourselves. You've got to listen to the fans."

cant wait for the 2 one.. still to get some trophies to plat the 1st one..


+ Show (9) more repliesLast reply 3341d ago
LeonSKennedy4Life3342d ago

Ah! I can't wait for inFamous 2!

Move support has been rumored, but I'd like to see it in action.

nickjkl3342d ago (Edited 3342d ago )

"At the end of inFamous 1 we were using 30 per cent of the Cell processors at any one time. Now we're creeping up over 50 and 60 per cent, because we know how to put things on to the Cell processors"

wtf you mean creeping over 50 to 60 percent i thought you maxed it out im raging now

dosgrtr3342d ago

just wait till launch they should come pretty close to maxing it out

Trroy3341d ago (Edited 3341d ago )

Game Engines are not like a car engines. You have to write a mess of code to fit in a certain timeslice of a frame, and synchronize with other parts its dependant upon, and parts that depend upon it.

Using 100% of the SPUs (or any parallel cores, in any architecture) is basically impossible, in a game application, which has all sorts of sequential computation requirements. You can't cull objects in a scene, before figuring out where the camera is, and you can't figure out where the camera is without doing physics on the player, and you can't do physics on the player without analyzing the input for that frame, etc. etc. Get it?

If you want to use the SPUs during that time, they have to be doing some unrelated task, like sound processing, or MLAA, or 3D on the last frame's framebuffer, etc. It's like conducting a really frickin' complex orchestra.

That's why some devs aren't so good at it, and some devs are -- orchestrating an efficient game frame requires some serious planning and knowledge, and not every game team has the skills necessary.

Sony's 1st and 2nd party studios are exceptionally good at it, which is a testament to their skills as game devs. 60% is pretty damn good.

shadow27973341d ago

Trroy, while I'm sure you know what you're talking about, I believe Naughty Dog has said that they are using 98-100% of the SPUs all the time in Uncharted 2. It's in one of the BTS Documentaries, I believe. I think they said they wrote a program that calculated efficiencies, or something like that.

That said, a linear game and an open world game are two very different animals. So I can understand that Sucker Punch may not be able to achieve that. I just hope the inFamous 2 engine is optimized thoroughly.

Oh, and I'd like things to splash when they land in water. But that's kind of nitpicking on my part.

+ Show (1) more replyLast reply 3341d ago
himdeel3341d ago

...I feel VERY confident that with the proper tweaking I could easily see myself using the Move or DS3 for any third person shooter. Killzone 3 will be my rubric for first person shooter with the move.

golsilva3342d ago

great interview. i think sony highly advises their exclusive titles to have 3d so infamous 2 may have it along with move. i think unless infamous 2 is a completet failure, which is looking to not be the case, then an infamous 3 is almost guaranteed. i wouldnt mind a new ip or a new sly game but all signs point to a full franchise.

MsmackyM3342d ago

I haven't played the first one yet; I think i'll DL tonight.