Plus the possibility of 3D and Cole's new new look.
I think it's only on PS3 because Sony owns the Intellectual Property (IP).
Yeah, he mentioned that, he also goes on to mention how it's a small price to pay for the creative freedom Sony offer Sucker Punch.
. Pretty much sums it up, lol. The 3D possibility is cool. I hope it also implemented MOVE...
Sony is probably the best publisher to work for in the gaming industry. They give devs lots of creative freedom(e.g. Heavy Rain) and are EXTREMELY patient(e.g. GT5). Sony also seem to place lots of faith in their devs as Ted Price (and GG) can affirm. "We have a great relationship with them. We love the PlayStation platform. I'm not lying when I tell you it's a really killer technological platform for us to work on. The support and marketing, and also their approach to us, to let us make the game we want to make, is really incredible. Our relationship with Sony has been just incredible, all through the Sly series and all through inFamous."
@movements: If you would read the article you would know it's exactly like that.
"Eurogamer: By saying that you mean you couldn't make it for the Xbox 360. Why do you say that? Bruce Oberg: We're using so much more of the Cell processors now, I just don't know if other platforms have the horsepower to pull it off. At the end of inFamous 1 we were using 30 per cent of the Cell processors at any one time. Now we're creeping up over 50 and 60 per cent, because we know how to put things on to the Cell processors. I don't know where we'd go if we were on some other platform." Obviously other platforms don't have that kind of horsepower, it has been proven over time :) And besides, I just love reading some of your comments saying "They won't make such a taxing game on any other platform just because Sony owns the IP" haahahahah. While its been proven time and time again, the 360 can't just handle this. I know some people who even said the same words for Uncharted 2, gow3 and even GT5... desperate, justifying bots :)!
Sucker Punch is working with SONY since long ago and it'll continue this way.... inFAMOUS 2 FTFW!!!!
" We run our own fan forums and there was a pretty big consensus there - 16 pages of Cole complaints. Ultimately we don't make the game for ourselves. You've got to listen to the fans." thanks
I like that Sucker Punch is being honest about the 50-60% usage and not coming out with a boastful statements like "We've pushed the PS3 to it ultimate limit with our game!!!" It gives more credibility to Sucker Punch's answers and makes you believe its not just a bunch of "hot air" about their game and the Ps3's Cell processor. Kudos Sucker Punch!
"The Naughty guys just know their craft inside and out." Just put a big smile on my face and melted my heart.... Just love when devs pass love n respect around...
I wish that Sony would buy Sucker Punch. inFamous is one of my favorite games of all time and in my top 5 this gen.
Happy developers make great games. Good on Sony.
So true. I think it's awesome how the dev's are sharing their information. Must be nice to be a developer for the ps3, you always have the other game houses to fall back on if you need help or with ideas.
@Hay up above: I don't have to read an article to know Sony owns inFamous, God of War, Uncharted, GT5, Killzone, LittleBigPlanet, Ratchet And Clank, MAG, SOCOM, The Last Guardian, Resistance and all the other countless IPs the giant owns. Maybe you do; but not me.
You do realize that underneath this lame title lies quite informative interview? But yeah, don't read it. Reading is bad. No need to be informed of other stuff beyond the article's title.
Who the hell reported jneul for trolling, seriously this site is crazy!?!
great interview :) the guy seemed pretty down to earth! and it clearly shows that the cell processor does make a huge difference when used right.. also every article like this with other developers that work exclusively with sony and the ps3 always say the same thing about sony giving them full freedom and time etc. thats probably another reason sony exclusives are so good :D
@ bhai the cell+rsx rendering pipeline and it's infinite configuration possibilities has been explained to death here, yet the fanboy cretons act like nothing was ever said and continue with their "3sixtaa is more powerrrful" mantra. We just ignore them at this point and let them wallow in their ignorance.
I think it's funny movements got a handful of disagrees for his comment, even though it's right there in the article: Eurogamer: Do you own the inFamous IP? Bruce Oberg: We do not. It is owned by Sony.
bubbles for you my good man
Bigger environments make for more exploration. I'm all for it. -End statement
"Bruce Oberg: From the engineering side it definitely is. It's easier. I used to work at Microsoft years ago, and I worked on Word – maybe you've heard of it? We made Windows and Mac versions. It was very complex. Being able to optimise everything for the Cell processor, for the RSX, gives us a lot more freedom to be creative artistically. We don't have to worry about testing for the limitations of some other platform. I don't think we could make this game, from a technical perspective, on any other console or any other platform." Damn, this just makes me think that competition really is holding the PS3 back.
Originally, that's the concept, that a game is on the PS3 only because Sony owns the IP. But, at the same time, you have to realize that these guys are only working on the PS3 titles because Sony gave them the freedom to create the IP and make of it the game they did. It's a give and take relationship and almost every single developer in a similar position goes on to work with Sony on more exclusive titles because of the freedom and help they are given. I love the honesty in his answers. He's not saying that the PS3 is more powerful, he's saying that if they had to create the game on another platform they'd have to do everything different and go through the whole process again of figuring out how to use what they have to accomplish their tasks. Also, yet another great development team who recognize the talent that Naughty Dog has.
He's repeating the same thing over and over again like a robot: "They're giving us the freedom to make the game we want to make. That's a small price to pay for us. We're very happy being able to make the game we want to make."
brainwashing? perhaps it is just the true. OT: inFAMOUS 2 is looking brilliant. I hope when everything is said and done, the game be 60fps as Sucker is aiming to.
funny because I don't see one x360 game that has 720p with MLAA that runs at 60fps, heck even if it runs at 30fps no x360 game can do that amount of crazy AA without dropping resolution, look at wake they had to drop the resolution just to get better AA that still is nowhere near MLAA
Look at Dead rising they had to drop the resolution/disable vsync/lower texture quality because the PS3 couldn't handle 100's of zombies in such a large open environment. Rage runs at 720p and 60fps on 360 and MLAA is a custom built AA technique made just for PS3 due to its inability to cope well with the other AA techniques so you will not see it on 360 (MLAA is cpu intensive as apposed to GPU like the usual methods).
" We run our own fan forums and there was a pretty big consensus there - 16 pages of Cole complaints. Ultimately we don't make the game for ourselves. You've got to listen to the fans." cant wait for the 2 one.. still to get some trophies to plat the 1st one.. peace
Ah! I can't wait for inFamous 2! Move support has been rumored, but I'd like to see it in action.
"At the end of inFamous 1 we were using 30 per cent of the Cell processors at any one time. Now we're creeping up over 50 and 60 per cent, because we know how to put things on to the Cell processors" wtf you mean creeping over 50 to 60 percent i thought you maxed it out im raging now
just wait till launch they should come pretty close to maxing it out
Game Engines are not like a car engines. You have to write a mess of code to fit in a certain timeslice of a frame, and synchronize with other parts its dependant upon, and parts that depend upon it. Using 100% of the SPUs (or any parallel cores, in any architecture) is basically impossible, in a game application, which has all sorts of sequential computation requirements. You can't cull objects in a scene, before figuring out where the camera is, and you can't figure out where the camera is without doing physics on the player, and you can't do physics on the player without analyzing the input for that frame, etc. etc. Get it? If you want to use the SPUs during that time, they have to be doing some unrelated task, like sound processing, or MLAA, or 3D on the last frame's framebuffer, etc. It's like conducting a really frickin' complex orchestra. That's why some devs aren't so good at it, and some devs are -- orchestrating an efficient game frame requires some serious planning and knowledge, and not every game team has the skills necessary. Sony's 1st and 2nd party studios are exceptionally good at it, which is a testament to their skills as game devs. 60% is pretty damn good.
I can relate!
Trroy, while I'm sure you know what you're talking about, I believe Naughty Dog has said that they are using 98-100% of the SPUs all the time in Uncharted 2. It's in one of the BTS Documentaries, I believe. I think they said they wrote a program that calculated efficiencies, or something like that. That said, a linear game and an open world game are two very different animals. So I can understand that Sucker Punch may not be able to achieve that. I just hope the inFamous 2 engine is optimized thoroughly. Oh, and I'd like things to splash when they land in water. But that's kind of nitpicking on my part.
...I feel VERY confident that with the proper tweaking I could easily see myself using the Move or DS3 for any third person shooter. Killzone 3 will be my rubric for first person shooter with the move.
great interview. i think sony highly advises their exclusive titles to have 3d so infamous 2 may have it along with move. i think unless infamous 2 is a completet failure, which is looking to not be the case, then an infamous 3 is almost guaranteed. i wouldnt mind a new ip or a new sly game but all signs point to a full franchise.
Only On Ps3!!!
I haven't played the first one yet; I think i'll DL tonight.
Infamous 2 would turn out like Crackdown 2 if it where on the other platforms. The ps3 enables inhouse devs to exploit its full potential.
So I guess the latter is Outhouse devs... I feel bad for those guys then :P
What about RDR or Assassin's Creed 2 or Fallout 3 even? Are they somehow of lower quality than Crackdown 2? Your last sentence was like saying "The wood enabled me to exploit the fire to it's full potential".... thanks for sharing such obvious information. Infamous 2 is going to be great, can't wait.
"We run our own fan forums and there was a pretty big consensus there - 16 pages of Cole complaints. Ultimately we don't make the game for ourselves. You've got to listen to the fans. " the sentence alone make you wonder who listen to their fanbase and who doesn't
Come Sony, please by Sucker Punch!
They really should, it's a small team and with a bunch of Sony money I could see them really becoming one of the top devs in the industry (not that they aren't one of the most talented indie's).
Sucker Punch wants to remain independent as of yet. :-)
well I can't say officially - [please read my bio]
like JoelR said its not just up to Sony, if Sucker Punch doesn't want to sell then Sony cannot exactly force them to.
true but they've stated that they are very happy with sony & there future could end up being with sony i've read the article but nowhere does it state suckerpunch wants to remain independent so joeIR really isn't correct i have a feeling suckerpunch will be the next to join sony's first party studios.
Good interview can't wait to play some inFAMOUS 2
There's no way Infamous 1 could even be done on 360. 360 is for wimpy games.
lolz yeah anyone remember the other sandbox game released at the same time it was multiplat and did not play/look or even have as good story prototype was it's name
Lolz yeah anyone remember the other sandbox game released this year it was multiplat and it looks plays and has a better story than infamous, Red Dead Redemption was it's name
I like these guys a lot for listening to their fanbase, willing to listen and learn from one of the best dev teams in the business (ND) and for continuing to push the boundaries beyond their first outstanding effort, Infamous. Infamous 2 deserves to be a day 1 buy for any PS3 gamer.
............. ARE U FUCKING KIDDING ME??? ITS OWNED BY SONY
The title is. Big deal. They can make any game they want for whoever they like. The article is not about why the name inFamous is only on PS3. It's about why Sucker Punch is only on PS3. If they want to make Crackdown 3 or Prototype 2 instead of inFamous, there's nothing stopping them.
...... THE TITLE SAYS WHY inFamous 2 is ONLY ON PS3 i think someone should look at title again
"Eurogamer: By saying that you mean you couldn't make it for the Xbox 360. Why do you say that?" That just goes to show how dumb Eurogamer is when it comes to understanding current gen gaming. And also how butt hurt they are that it isn't on their preferred platform. Eurolamer, really? Honestly I dont see why anyone would like the 360 over the ps3? The ps3 has so many games that put everything to shame.
Is there really something wrong with asking them what they're basing that on? Are they using a lot of FP heavy operations on the SPEs? If they're going to pretend to talk tech, they should have no problem responding to questions like these.
Developers should just stop with japping and being arrogant... And btw...man you guys are insecure and stupid.I mean...just look at your comments and than look at agrees you get,it pathetic.360 fanboys could NEVER say such things and get at least couple of agrees.Just shows how much you guys are insecure with your power thing.Just wait for Castlevania to show up,i bet it will be superior on 360 than you can continue with your silly crying and moaning.
oh shaman you shouldnt you be playing crysis on max settings right now what was that you cant why not you say because you cant afford the computer to do it but i thought you could get a computer that can do it for less than a ps3
@Shaman You just proved yourself wrong with your own flamebait getting 3 agrees. Posting in a thread that doesn't even concern the XBox about Castlevania potentially being superior over there? Wtf does that have to do with SuckerPunch? How are they arrogant? Wtf do you want SuckerPunch to talk about when someone asks THEM questions about themselves? Halo Reach?
Dude Castlevania 360 version is in two disc game.While the PS3 Version is one Blu ray Disc.That means PS3 IS SUPERIOR.I think u 360 fans shud do the crying and moaning.
Being on one disc or two has absoloutely no bearing on the quality of the game
developers say that all the time
This is slightly off topic.... Assuming Sony goes with the Cell architecture again on the PS4... And if the rumours are that MS are moving to a different make of CPU for the Next Xbox... ...I wonder if in the next gen we'll see multi-plat engines focus on the Playstation 4 more, in the same way the Unreal Engine has generally favoured the 360 this gen. Multi-plat devs will have a whole generation of getting used to the Cell architecture. And we know companies like Epic are working on new versions of their engines. Also, the prospect of Sony/1st party devs/ICE continually building on it's toolset for the Cell - rather than having to start from scratch for PS4 is pretty appealing!! On topic. Crackdown is my fave sandbox game - but inFamous came a close second. Hope inFamous 2 is awesome, as Crackdown 2 looked disappointing, so I passed on it.
i'd invest in CryEngine 3 as the engine for second and third-party projects... no need for them to try to out-spend MS when compensating Epic to improve UE3 on consoles...
It was an interesting interview. Not may people will actually read it before they comment. It's good to see what can happen when a developer has the financing and support of their publisher. It seems that the relationship is working out well.
"We do not. It is owned by Sony. Sly is, too. The Crash Bandicoot experience kind of shook Sony a little bit, and ever since then they wanted for their exclusive titles, they own the IP. They're giving us the freedom to make the game we want to make. That's a small price to pay for us. We're very happy being able to make the game we want to make." This really hurt Sony because crash became such a house hold name. Universal really took him and ran him into the ground. Poor Crash. Great interview though. "We don't have to worry about testing for the limitations of some other platform." Translation: With a Sony owned PS3 exclusive you get we money's worth.