Joystiq writes: "I remember a time when I could look at a girl with cat ears and whiskers and think nothing of it. Unfortunately, maturity and the internet have corrupted my view of catgirls, and now they seem at best cliched, and at worst creepy. It's a shame, because my 10-year-old self would have found Blade Kitten's Kit Ballard and the neon world she inhabits all kinds of cool".
Andrew writes:
"Years ago I had the chance to interview Steve Stamatiadis the creative director at Krome Studios and since then I've been good friends with him. You may know this company since they created Blade Kitten, Full House Poker, Game Room and much more. Well just a short time ago glancing at my Facebook feed I noticed the Blade Kitten page posting about Blade Kitten Episode 2, which has been missing for quite sometime. When I say missing I mean in limbo for quite a few years since it wasn't able to see the light of day until now."
38 Studios went bankrupt and Rockstar moved from Vancouver to Toronto. Where does the government budget sit in our industry, and how can we improve its use?
Gamers Hideout reviews editor, Connor Crowhurst, reviews Blade Kitten.
I first liked the idea of this game for the same reasons. The neon haired catgirl thing is a 90's-ish platformer trope and that's good. The game itself is decent but nothing impressive really. At least that's what the demo made it seem like.