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Does the 360 Have an Edge Over the PS3 In the Final Stretch?

Bitmob: I'm a computer science major at a research University, and last week one of my professors gave a lecture about graphics. He works and does research with Microsoft from time to time and he actually helped them come up with the feature set for DirectX 11.

nefertis4961d ago

It shouldn't matter who got the edge just enjoy the damn systems.

rroded4961d ago (Edited 4961d ago )

Maybe but as a gamer i want the best games... Specs dont mean nada still this seems a bit off.

"he actually helped them come up with the feature set for DirectX 11. One of those features is tesselation which is essentially a method to render subdivision surfaces"

Ok so is he saying the 360 can tesselate better than the ps3? So where are the games... right valves updated some of their games to do it but we just never knew? And by actually helped them do you mean he was on the ms payroll for the direct x11 project or just some teacher doing a ms funded school projects for fun and profit?

Joule4961d ago

How can Xbox have an edge in the final stretch if they can't even keep up with exclusives?

Motion4961d ago

Yeah, DirectX 11 can do some awesome stuff. Though, I hardly see how this is relevant to the 360, considering the hardware ONLY supports up to DirectX 9.

MrAwesome4961d ago

Whoever has the edge dosen't matter what matters is how the developers are taking advantage of the console to make great games, with the given effort even the Wii could be the best console for hardcore gamers to own but lately the console to own is the PS3 just look at the huge line-up of exclusives it has and games like UC2 and GoW3 are pushing console tech to new boundries so if the xbox has the better tech or not (probably not) developers first and third party aren't showing it.

Windex4960d ago

i mean seriously...

If you compare Xbox and PS3 graphics card, you will realize that PS3 graphics card actually have HIGHER general performance.

Its just that Xbox graphics card can peak higher with edram

but if you consider the fact that PS3 can take loads off GPU, PS3 graphics easily beat Xbox hands down. just look at God Of War 3, Uncharted 2 and we are still far from maximizing PS3.

Trebius4960d ago

I'd say the 360's lack of 1st party devs is its biggest flaw that everyone seems to just conveniently ignore.

They dont contribute anything, they just buy 3rd party timed exclusivity and throw money at devs.

Sony has more than 2 dozen studios and they continue to buy more studios as opposed to CLOSE them like M$.

They're the destroyers of talent in this inudstry.

OpenGL4960d ago

Sure the 360 GPU has support for tessellation, but it's not nearly powerful enough to properly implement it. Even the Radeon 5870, a GPU that is 8x as powerful struggles when using moderate levels of tessellation, so there's no way in hell the now 5 year old Xenos will somehow manage it in any meaningful way.

Fermi is the only GPU currently that can really handle tessellation, and it's 300W chip with over 3 billion transistors, more than 10x Xenos and the RSX.

DelbertGrady4960d ago

Why is the PS3 still in third place if it's as good as some of you claim?

UnwanteDreamz4960d ago (Edited 4960d ago )

What does sales position have to do with preformance? You mean the Wii is more powerful than an xbox?

Try again

PopEmUp4960d ago

is just one of those kindergarten kid who happen play with his daddy laptop

Windex4960d ago (Edited 4960d ago )

Actually, PS3 has been beating Xbox sales for 3 years before Xbox price cut/New model.

so PS3 is beating Xbox in terms of sales. and lets not forget that PS3 and xbox are not the same price.

if you find old model its 150 vs 300. and new model is 200 vs 300.

Lol @DelbertGrandy troll fail

jden284960d ago

Ok I've been saying this since I found out the same thing I'm also curentlyin school as a programmer and from what I've seen the x360 has been bieng held back bye Microsoft in the graphics department. ok , look at it this way in the begining developers were saying how easy it was to get a game up and running on the x360 because the hardware was using directx 9 with elements of 10 and beyond. Everyone talks about how the x360 is just like a pc " I don't believe this", but follow my logic. For those of us that actually game on a pc we've seen where we will use the same hardware but a game will have both direct x 10 and 11 support and you can see a huge visible difference... Its just that the capabilities that were always present were unlocked with the higher version of directx, and microsoft has just sent out new sdk's in april to allow developers to use this feature along with a host of other things that became available. Sadly some things are still not under developer control go read the force unleashed II interview.

Bottom line is the x360 has had this feature but developers didn't have access to it until april and it is a hardeware feature not just something its doing and we will see the results at next E3.

rockleex4960d ago (Edited 4960d ago )

When he realizes that the 360 GPU doesn't support DirectX11.

Have you noticed that the 360 nowadays is "just imagine the possibilities"?

Its no longer "look at what we can actually do!"

Encouraging a false sense of reality.

ProjectVulcan4960d ago (Edited 4960d ago )

360's tesselator is a small first generation unit. As such its not going to add in huge amounts of detail that people might have seen from all those direct X11 demos. Its like a reverse level of detail, so you add geometry as you get closer. Its not something you can just flick the switch on inside 360, it can be awkward to implement with 360's render pipeline. Developers mostly bypass it because they are aware it comes with drawbacks too.

Thing is, CELL SPEs are well suited to this sort of thing so used correctly its not an edge for 360. Bit like how RSX has a poor peak vertex fillrate but CELL is quite good at that. As long as you programme it well of course....

redfirm4960d ago

as a game developer, i can gaurantee you that neather the ps3 nor
xbox360 nor wii can handle 100 percent tesselation, it will burn
your systems.
i wish people knew what they where talking about. you can expect tesselation on the next gen consoles.

redfirm4960d ago

i wish some people at least knew what tesselation is before they
open their mouth.

Kaneda4960d ago

maybe xbox can be much more if it wasn't limited to DVD media. If it is on blu-ray. It could be much more for developers to work on it.

ThanatosDMC4960d ago

Yup agree. Let the games do the talking.

edgeofblade4960d ago

Look... we are never going to get a constructive argument if each side keeps spewing the same shallow dogma and snark.

Quite simply, none of you on either side are willing to give up petty arguments and start discussing like adults.

Maybe I'm expecting too much of you...

Organization XII4960d ago

ps3 is a polygon beast, while 360 is all about bump mapping ancient techniques, gears of war from a technical point of view is pure amateurish, and thats just an example, its nothing but a direct x9, 2004 based pc..

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Seijoru4961d ago

So far from what I've seen of exclusives, PS3 definitely still has the edge in graphics by a large amount.

Genesis54961d ago (Edited 4961d ago )

That's because they don't use the RSX for all graphics like this knucklehead thinks. They program a lot of it to the SPE's. Thats why games programed specifically for the PS3 look graphically better

ALFAxD_CENTAURO4961d ago (Edited 4961d ago )

Not to mention, Developers created the MLAA Tech for PS3, better than X4 Anti Aliasing using the Cell (Processor) Anti Aliasing instead of the Graphic Processor.

Like God of War 3.

4961d ago
ECM0NEY4960d ago

So then why does PS3 suffer from the worst jaggys ever?

Im not trolling I really want to know why the 360 has less jaggys when the PS3 has more powerful hardware.

Arnon4960d ago

Unless that's a direct shot from your game, those are bullshots. MLAA while nice, isn't a godsend of Anti-Aliasing. There are VERY few games with hardly any jaggies in them on the consoles.

I'd say parts of God of War 3 did it well, and Halo: Reach.

gamer20104960d ago

You PS3 fanboys always say that, but in reality there are only a couple of really great looking games on the PS3. Most PS3 exclusives look more average.

Uncharted 2, Killzone 3 and God of War 3. Those are really the only games that stand out on the PS3. And they still aren't as great as some of you claim.

Uncharted 2 looks amazing and was definitely the best looking console game for a while, but I have played Gears of War 3 at PAX and it looks better than Uncharted 2.

Killzone 3 also obviously looks outstanding, but after playing Crysis 2 on the 360 at PAX I would have to say Crysis 2 looks better in some ways.

God of War 3 was the best looking action/platformer, but personally I think the upcoming Castlevania game looks even more detailed.

raztad4960d ago (Edited 4960d ago )

@gamer2010

"You PS3 fanboys" <-Wrong way to start a case, trying to discredit the other person.

I notice dude, you are comparing actual playable games that every PS3 fan can go and buy, anytime, vs games that you only, and few others, supposedly have seen/played. Hard to counteract your argument full of promises but void of tangible facts.

The only thing I can say is, people who actually owns both consoles and enjoy gaming on both, say LoS is not close to GoW3 magnificence, and its not remotely close when you check its technical specs.

frostypants4960d ago

No, Turbine27. Disc space has NOTHING to do with the number of polygons that the system can push. At least not in any meaningful sense.

SonyPS3604960d ago

First party support.

We've not seen the 360s full potential yet as it doesn't have the same first party developers. Just like how the Ps3 fans keep harping on about it's "potential".

SonyPS3604960d ago (Edited 4960d ago )

First party support.

We've not seen the 360s full potential yet as it doesn't have the same first party developers. Still, it's nice to see that the 360 still has AAA titles regardless.

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Persistantthug4961d ago (Edited 4961d ago )

And show me instead.

Spawn-KING4961d ago

Nope.. Main reason, PS3 has BLU Ray . To be a complete system you need BLU Ray .

edhe4960d ago

What for? Enforce mandatory installs? slow down loading? Encourage hours and hours of pointless non-interactive tripe story cut scenes that should be stamped out from gaming?

k.

A BD drive would be decent now they're faster, but not at 1x.

nan04960d ago

How about because in sales, Blu Ray has been rising.

What do you suggest? never to take it to the next level? Make we should of left it at the cartridges for the NES. Atleast those won't snap in half like discs right?

We need blu ray beacuse developers who love to charge over priced DLC that should of been included in the game often use the excuse (not enough room on the disc) and look, who has the small dic? The 360 with it's 9GB disc. While the PS3 can have 50GBs loaded on a disc no problem.

Fallout 3 GOTY is a great example of this, all of it is on one disc, whil the 360 needs multiple discs.

That's just one reason.

frostypants4960d ago

"hours and hours of pointless non-interactive tripe story cut scenes that should be stamped out from gaming?"

*cough*MASS EFFECT*cough*

edhe4960d ago

Mass effect has very little cut-scene action. You get combat, conversation and exploration. I doubt there's more than 10 mins in me1 OR me2. You sir have failed your argument.

Not much point in having prerendered scenes when your character is customised.

Blacktric4958d ago

@edhe

Meh. Leave those 5 year old trolls alone. It doesn't worth it believe me. So, frostypants, Mass Effect has tons of cutscenes eh? LMAO! Go play the game first.

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lowcarb4960d ago

Right now PS3 has the exclusive edge no doubt while 360 holds the multiplat. Gears 3 will hopefully show 360 has some major punch left in it but as far as the stretch goes I need to see some exclusive games 1st. I have no doubt 360 can overcome PS3 graphically. MS needs the right developers to do it and hopefully Crytek and Epic can show us what we need.

UnwanteDreamz4960d ago

"tackedRight now PS3 has the exclusive edge no doubt while 360 holds the multiplat"

When multiplatform games start looking as good as PS3 exclusives then it will be worth mentioning IMO.

lowcarb4960d ago

Red Dead is a really good looking game even better than most PS3 exclusives plus it's open world. Rage (not saying it will look better on 360)is also looking good and surely Crysis2 will.

Ilikegames764960d ago

If you say Red Dead looks better than most PS3 exclusive, you need to have your eyes check or you need to take off your fanboy goggles.

gamer20104960d ago

Red Dead Redemption (on the 360 at least) does look better than most PS3 exclusives. Only a couple exclusives like Uncharted 2, Killzone 3 and God of War 3 look better. RDR has more advanced graphics than lots of PS3 exclusives like MAG, LBP, Resistance 2, Demon's Souls, Warhawk, Ratchet & Clank and so on. If you think otherwise it is YOU who needs to get your eyes checked.

Narutone664960d ago

say that Red Dead looks better than almost all PS3 exclusive, since you only have 360 and are always trolling the PS3 thread.

frostypants4960d ago

Let's go down your list:

Uncharted - No
Uncharted 2 - No
GoW 3 - No
Demons Souls - Maybe
MAG - Yes
LBP - No (kind of tough to compare though)
Resistance 2 - No
Demon's Souls - Maybe
Warhawk - Yes (but Warhawk is OLD)
Ratchet & Clank - You're on crack

SonyPS3604960d ago

So all of them looking better on the 360 isn't worth mentioning?

Convenient.

Oh wait a second, alot of them actually do look as good. That's if you want to use the "graphics are the only thing that matter" argument.

IcarusOne4960d ago

It's so lame how the Sony camp falls back on graphics every time. By this reasoning, Michael Bay is a better filmmaker than the Coen brothers because he uses more CG and flashier colors.

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pixelsword4960d ago (Edited 4960d ago )

The article is stating that the 360 could have an edge because " From what I've read, tesselation is possible on the PS3, but the RSX chipset isn't well-suited to dealing with the massive poly counts that tesselation creates. This has me wondering if the 360 might be able to compete with or even better the PS3 as developers start to take advantage of this feature. Tesselation allows for much much higher poly counts without any hit in performance as it travels along the pipeline in low-poly form to bypass bandwidth limitations (basically the data is compressed to allow the higher poly models to get through bottlenecks at a faster pace) "

The Cell is the big number cruncher for the PS3, not the RSX. Devs who run too much through the RSX you'll get screen tearing. If you run everything through the RSX at a peak point of activity will get a lot of screen tearing and possibly slowdown.

From what I understand, the RSX is good for environments (or graphics processor... vertex program?), the cell is good for populating it (poly count... SPU), and the EIB coordinates everything (still not entirely clear on the EIB myself).

I'm a novice, so take what I just said with a grain of salt, but I've been doing a lot of reading though.

jden284960d ago

You are correct tesselation is possible on ps3 so are nurbs the problem is it's not a feature of the hardware itself therefore it doesn't perform it as well as it would if it had been a built in function. "Programmers' will tell you that no matter how good you write your code calling the built in functions and classes are always easier to use and faster...So it will more than likely be better implemented on the x360 now that the software will support the hardware in this area.

frostypants4960d ago

jden, just because the software supports it, does NOT mean the hardware will be able to pull it off on a large scale without dragging performance into the mud.

The 360 is pretty much maxed out at this point. Employing yet another graphical feature is just going to slow stuff down.

You can't add more water to a full bucket without draining some first. So to pull this off, they'll have to REMOVE something else from these games to make this work well.

pixelsword4957d ago

@ jden:

Time will tell, but already the 360 was supposed to be more powerful *and* easier to program, so it's power should have been evident already.

vhero4960d ago

It says 360 can do it and ps3 can do it but ps3 might not be able to handle it? It doesn't say 360 can handle it though? I'm sure if it could handle it then it would have had Tessellation by now in it's games. So the whole article is pointless. The technology is possible on BOTH consoles but both cannot handle it on big games without a big hit on resources so we will never see this technology this gen anyways.

gtamike4960d ago

The Cell has the edge over 360

JsonHenry4960d ago

Tessalation is AWESOME!

But if the 360 can do it so well- where are the games? Because this kinda hardware accelerated stuff really makes a difference in my PC games.

I just figured if the 360 can do something so much better and better looking than the PS3 then why hasn't MS forced one of their exclusives to use it????

likedamaster4960d ago

"Apparently Microsoft has been working closely with Valve on this, and they've actually implemented it in some of their older games."

In other words, Orange Box.

avengers19784960d ago

Final stretch for the 360 maybe, which doesn't have alot of years left. The PS3 will still be going strong in 5 years. I would say since even the newest 360 games don't compare with Uncharted, Infamous, God of War 3, or Heavy Rain. That the edge is the PS3 since the games are still improving on that system. While on the 360 the games are the same with little to no improvement as the were in 2007. Kinect will not add much more to the 360's life span.

avengers19784960d ago

These are just bots disagreeing with no reasoning because they have none. Anything they have to say about this subject is either completely made up by them, or just lies they've heard.

Strikepackage Bravo4960d ago

360 has always had a graphical edge over PS3, PS3 has too many bottle necks.

There have been several technical write ups that showed this.

The problem is everyone is out to make a quick buck on 360 and no one invests the time and money to make games look better than Uncharted 2 on 360. The rest of the PS3 exclusives are graphically overrated.

Its kinda obvious when you think about it. Its better to lead on PS3 and port to 360 because 360 can easily handle anything you code on PS3, yet PS3 cannot easily handle anything you code on 360. That proves PS3 is weaker, it should be common sense.

cyborg69714960d ago

Nothing you have said proves the ps3 is weaker. Prove your lame duck theory with links. And why do you 360 fanbois have so many bubbles? Your a huge troll that proves this new bubble system is bs.

frostypants4960d ago (Edited 4960d ago )

You have no clue what you're talking about...

What "bottlenecks"? Let's hear it.

ZombieAutopsy4960d ago

"Its kinda obvious when you think about it. Its better to lead on PS3 and port to 360 because 360 can easily handle anything you code on PS3, yet PS3 cannot easily handle anything you code on 360. That proves PS3 is weaker, it should be common sense."

No it just ports over easier, when programming for the Ps3 you have to code i guess you could say more diversely splitting things off because of how the CELL and RSX interact. Maybe the 360 could handle games like Uc2 and Kz2 but none of us will know until it happens.

raztad4960d ago (Edited 4960d ago )

I dont think the xbox is capable of replicating a game like KZ2, with all its post-processing, deferred lightning, particle effects, high polygon count, physics, and everything v-synced.

The only shooter that attempt something similar is Vanquish and game is sub-HD, being the PS3 version the only one triple buffered.

The gap is meant to increase when KZ3 launches. Game is gonna have a much higher Field of View, much bigger environments, much better textures and smoother quality image thanks to MLAA. Dont expect Crysis 2 to match it.

The xbox has an unified pool of memory + edram that allow developers to use a more "lazy" coding structure and make the console a lot easier to program for. Xenon is a more advance gpu that RSX, but the a proper usage of Cell totally makes up for that, and gives an important edge to the PS3 when handling cpu related stuff, as I mentioned above.

ozps34960d ago

What a ret@rd. Would expect nothing less from an xbutt

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bustamove4960d ago

Play games, not sales. Maybe you should try that sometime.

DigitalAnalog4960d ago (Edited 4960d ago )

MLAA tech.. in detail

http://img715.imageshack.us...

Oh, and don't cry "bullshot". Reference from Eurogamer here: (at 300% zoom, the Jaggies are apparent) Too bad 360 fanboys don't have Superman's vision.

http://www.eurogamer.net/ar...

-End statement

TechnicalBS4960d ago (Edited 4960d ago )

From a developers perspective, the 360 is a lot easier to develope. Problem is, the DVD format the X360 supports lacks memory. Both consoles have their own issues specifically for developers themselves.

Technically, the PS3 is more powerful but I don't care. Both consoles produce beautiful graphics regardless if the game was made for both consoles.

Christopher4960d ago

Microsoft definitely has an edge over Sony in the long run, but it's not a technical edge. That edge is money and how they use it for marketing.

In the end, gamers are very happy with the results of the key software titles on both platforms and they won't stop being happy with them any time soon. What matters now is who sells their hardware the best and maintains the higher software sales at the same time.

jjank114960d ago

Well, actually it should matter because competition is good for any industry. Sony took a risk to begin this generation and they won out with Blu-ray and now they are finally going cash positive on console sales. As for M$, they obviously have the edge with their Live platform and getting their console out sooner. But at the end, I have all the systems so I enjoy all the systems but as I stated before competition is good. I hope that the rumoured new consoles in 2012 is just that, I'd love to see this generation last another 3 to 5 years.

Hallmark Moment4960d ago (Edited 4960d ago )

We'll see games get impressive on the 360 as top developers start pushing the 360 more instead of pumping out games with average multi platform engines. The 360 is more powerful proven by multi platform games being superior on the 360. Sony has talented devs making PS3 exclusives with game engines that push consoles more, it has nothing to do with PS3 being supposedly more powerful. This is why devs like Ninja Theory and others are able to make superior products on the 360 when they develop games for both consoles.

I wonder what PS3 exclusives would look like if they were made for the 360?

jack_burt0n4960d ago

LOL u really are high on ur own supply.

So now its just the talent of the ps3 developers, what a world where being so stupid comes so naturally the 360 could not do the ps3 exclusives in the first place

AT ALL.

The only engine that runs well on the 360 is UE the rest even when built from the ground up look like halo reach, which is not impressive at all.

Damn you really do have nothing to look forward to, its kinect and bust lmao

Roonie4960d ago

keep saying that to your self xbot till the day your exclusives start looking like ps3's exclusives.....

ohh w8 you got pretty much none comming for the next year.

Antan4959d ago

Can you explain why Ninja Theory's custom engine had 4xAA and a top of the tree HDR engine in Heavenly Sword, which came out in 2006/7, and yet here we are 3/4 years later with a multi plat engine? With one bubble clearly you can't. And you think multi plat engines prove a particular consoles superiority? LMFAO! Still, you do provide a constant stream of comedy posts!

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fr0sty4961d ago

A quote from a game developer on b3d:

"Yeah that's a problem with the 'add polys' method, it just doesn't work quite right with all meshes. If the hardware solution fits the mesh then cool, but in the end it's easier to just roll your own solution that gives you total control. I've been working on something similar lately on the PS3 that creates unlimited lod's in realtime with no artist support, and it works on all types of meshes. It just seemed like the better route to take, this way the artists don't have to do anything special, they just create a single 'best' lod and I'll take over from there, and the contours of the mesh get preserved automatically on the lods. Very important to keep the artists happy "

more b3d posts about the subject:

"but to make sure the tessaltion doesnt smooth out innappropriate areas the artists still have to put in extra geometry to "hold" the shape (think small bevels on a car bonnet etc)

and for somthing like a car, its extremely hard to justify the base mesh needed, because A. its unusable as a low end LOD, and B. the same reason..the polycount has to be high enough to hold the shape perfectly, that you might only be getting a 20% reduction in overall base polygons.

now, once polycounts and hardware get fast enough, this will be extremely viable..where you can sub`d a 100k mesh into a 400k mesh for example...then it works wonders...just like the offline render world. "

There's more here:

http://forum.beyond3d.com/s...

As you can see, tesselation is possible on PS3 as well (in fact, they say the SPU's are actually quite decent at it), but in both situations you only get so far with it. Taking a 20k poly model of a car for instance, and trying to tesselate it into a 100k poly model might leave some issues where holes pop up in a surface that is meant to be smooth, etc... it's no magic remedy to make better graphics.

This is nothing new, they've been using it for years. Viva Pinata even uses it.

rroded4961d ago (Edited 4961d ago )

but it is a glimmer of hope for those few stalwarts hoping for something more....

still ill give ya a bub for the great work on this very informative post. But a disagree for bringing tears to my AV's favourite clients.

edit damn hit the agree by mistake :P

units4960d ago

the whole point of the article is why more developer arent using it

jden284960d ago

I've read your post and article and What he's talking about is a work around to do software based tasselation, and for all porpses is extremly limited. What the article is talking about is the fact that the XEON gpu in the x360 has a HARDWARE based tasselator on board. So to give you a better idea of what what means, usually sofeware based solutions are only 10-25% as effective as a hardware based solution. So 20k to 100k poly count mesh thats a problem for software won't be one for a hardware based solution. And yes spu's can do some tasselation but it's not a built in function of the hardware so it accomplished on the software side so it will be less effiecent than the hardware tasselator thats been laying dormant in the x360, ie if you have to use the spu's to do tasselation then what aren't they doing the tasselator in the x360 is just been sitting there dormant.

fr0sty4960d ago (Edited 4960d ago )

no, in the thread I link to it indeed does mention the GPU being able to do tesselation on a hardware level, but states that because of other bottlenecks, using it isn't going to be the best option in many cases. for instance, if you try to tesselate a 20k poly model to try to make it look better, especially more complex models like cars, you only end up with a 20% or so savings in poly count because you have to put in geometry to force the tesselated object to retain certain features that you do not want to get "rounded" off, like the various bevels and such you see on a car's body. you can also end up with undesired results, like holes appearing where a smooth surface should be.

it also talks about how if you were to tesselate certain objects, you get no real advantage to it. buildings, for instance, do no good to tesselate. only objects with a lot of rounded edges will see much benefit. this is why not that many developers use it. it's a tech better suited for more modern GPU's that will be working with higher polygon count models to begin with before tesselation, rather than the current console gen class of GPU's that usually work with models that range from 10k-40k polygons. there are other methods that just work better in the long run, which is why not many devs have put it to use.

not to mention, the 360's version of it is not like what you see in DX11. it's close in many ways, but also has to do some things differently that in the end have more of an impact on performance than a true DX11 card would do.

that doesn't even touch on texturing and shading, raw geometry is only going to make things look so good before you have to start lighting it and applying textures. even though Xenos can render more polys per second, this is where RSX excels over the 360's GPU, as it can hand off the geometry rendering to the SPU's and then only focus on drawing textures on that geometry and then using it's fully programmable shaders (something Xenos lacks with it's shared vertex/pixel shaders) to maximize detail. The results show in the games that developers actually take the time to code right, like we see in games like uncharted 2, GT5, and god of war 3.

JsonHenry4960d ago

I seriously doubt the SPU's are going to be "good" doing tessalation. That statement alone should make whatever else the guys says suspect...

fr0sty4960d ago

they're game developers that obviously know what they are talking about, you are not. i think i'll trust their word.

fr0sty4960d ago

all we have here is a case of "look! there's some feature that's been used many times before in the past that not many people have talked about (wonder why...) that is suddenly going to make xbox 360 games look better than ps3 games even though not a single screenshot or video of any xbox 360 game in development supports this statement! *waves hand* you did not just see uncharted. you did not just see gt5. you did not just see gow3. you did not just see heavy rain. 360 can tesselate! it's going to make it all better i say! better!

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Godmars2904961d ago (Edited 4961d ago )

If devs can make a UC2, a GOW3, graphic level exclusive on the 360, why haven't they made one? Why does there always have to be a multiplatform title that gets held up to the claim only to miss the mark?

The thing thing had over a year lead, is easier to develop for, and yet we still get articles like this which about how it has "the potential" to surpass the competition in quality.

moparful994961d ago

I'm right there with you.. Every new ps3 exclusive just looks better then the previous while the 360's big titles are playing catchup.. Take reach for example.. Its FINALLY had a graphics overhaul that was supposed to match killzone 2, while its worlds better then halo3 its no killzone 2.. Gears is usually the benchmark series for the 360 and gears 3 looks great but again not quite up to games like uncharted 2 or god of war 3.. Sony uses the quincunx 4xMSAA which renders some amazing textures but the problem is the "blurring" that comes with it.. Sony first party studios are masters at minimizing this blur but third party stuidos can't quite keep up.. Ohh well gt5 is my holy grail...

T9X694960d ago

Really? You act like a good game is based off its graphics. Halo doesn't need Killzone 2's graphics to be a great game. I will take content over graphics any day of the week, and Halo does just that. Killzone 2 is a great game and one of my favorite PS3 titles I own, but it lacks variety hard, where Reach has more content than Killzone can even think about having. 360 doesn't need to play catch up in the graphics department because it will never match some of the PS3 exclusives, it's about the gameplay. Halo Reach has good graphics, not great, but good, and the gameplay is where the game shines, which is what I care about most. If a game can have great graphics, tons of content, and great gameplay, than thats even better, but if a game doesn't match other games in terms of graphics, that doesn't make it a bad game, or needs to play catch up.

outrageous4960d ago

This generation of gaming would be lost without M$ and the little engine that could, the xbox 360.

It's fun to read these posts by kids trying to rewrite history, like Sony losing billions the first 3 years of a ( so far ) 4 year life cycle never happened. Xbox is closing in on 6 years and still ahead by millions over the once dominating Sony PS brand.

Gears Of War launched in 2006 with a E3 trailer that blew a RPG size hole in the chest of Sony's super computer. It sent poor ( 2.3 million sold in '09 ) Killzone back to the drawing board and forced UC to adopt ( and fail miserably )the awesome cover/gun play/melee system. Here's the trailer that began 360's hardcore dominance this gen...bit blurry the video, but the awesomeness shines thru...

http://www.youtube.com/watc...

Now the kids get all upset, but there is a reason these guys always want to compare themselves to Gears...It's the best looking and playing game this gen. Sales for the franchise has been solid, actually spectacular by PS3 standards at 12+ million for the first two games. With Gears Of War 3 launching in April of next year with new enemies, new weapons, 4 player story based co-op, Firefight/horde mode and dedicated servers...this will be the best Gears ever....take a look...this game has more game play in 3 mins than most entire games.

http://www.youtube.com/watc...

Halo 3 launched in 2007 and continued the bloodbath with a multi-player/co-op/forge combination the Sony exclusives still can't match years later. It went on to sell an unprecedented 11+ million exclusively on the 360 and smashed the competition at the same time. Halo reach a mere few days old is off and running with 4+ million is sales it's first week. Again unmatched in game play and features with 4 player co-op, Firefight, Forge and one of the best multi-players, proven by the steady solid numbers going back several years. Sony and Insomniac tried to duplicate Halo's special qualities with Resistance but didn't quite get there with Res 2 selling 1.9 million.

Third party support was critical for M$ this gen after trying to go it alone last gen and that decision, in part, lead to an estimated 3.7 billion loss for Xbox. M$ embraced third party devs and the pay off has been huge with 360 regularly outselling the PS3 multi's by millions. MW2 has been one of the highest selling games this gen and sold 3+ million MORE on 360 than PS3...INCREDIBLE!!!

So where does that leave us now...well 2010 was a no show for Sony. Mag update 2000 launched with last gen graphics and no single player, just multi-player. Then HR launched with no co-op, no multi-player, no dlc...heck, the game doesn't even have game play. You could play it on a DS with your toes. GOW was a nice 8-10 hr rental, again no replay value at all with no multi-player or even DLC...good thing the on line is free huh. That was in march I think???...nothing else to talk about except some brutally ported multi-plats, Sony Wii Move HD games and a car sim that is going up against a COD in November...O_o

So to answer the question...M$ not only has the edge, but if Kinect takes off like many think it will, they may even catch the mighty Wii. M$ is really only competing with themselves at this point. Sony waits for M$ to decide what direction to go in and then they try and act like they new it all along. That's why they are still in last.

moparful994960d ago

Did I say that a good game is based off graphics? Nope, you are taking my remarks out of context.. Graphics is just a single element in the equation for a "great game" But this discussion is about graphics, not gameplay.. But yes you're right a stunning game is nothing without high quality gameplay.. But you are dismissing graphics as unimportant and thats just not accurate.. Sharp graphics enhance the overall experience without a question.. But as far as halo goes the single player campaign is weak IN MY OPINION. It comes off as repetitive and tedious to me.. Killzone 2 was a fantastic shooter that was compelling and the multiplayer was solid.. If not for the top notch graphics of killzone 2 it would have been another shooter lost in the shuffle but the combination of stellar graphics, compelling campaign, and solid multiplayer it stands out as one of the finest shooters this generation...... OHH and outageous your 1 bubble means I didnt read a single word you said.. Its probably rubbish and full of fail...lmao..

Death24944960d ago

Watch, and STFU bro
http://www.gametrailers.com...
Everything you just said is now irrelevant.

Handsome_Devil4960d ago

This is my only answer to you, Enjoy :D

Godmars2904960d ago

No offense, but I don't think that you are "right there" with me.

Yes, if the 360 is capable of making games similar, or better, than some well noted PS3 exclusives like GOW3 or GT5, they either should have been made or be in the process of being made. There shouldn't be articles talking up abilities that it just hasn't shown. Especially this late in the game.

Its as stupid and asinine as some MS rep saying the 360 doesn't need BR - its too freaking late to introduce and would only cause major issues to all aspects of the brand. On the other hand the only reason why BR wouldn't be included in the 360's successor is the current display of pigheadedness.

Look at the two guys below your post, especially the brainiac with the essay. Its not enough that they like Gears or Halo, they have to be better than a PS3 title to the point that any PS3 title they mention is inferior if not horrible to the 360 game they mention.

God, this is just plain stupid.

gamer20104960d ago (Edited 4960d ago )

See, that's your problem, you guys just claim the 360 exclusives aren't matching up to the PS3 exclusives and you think that makes it true.

I have played Gears of War 3 at PAX and it is every bit as good as Uncharted 2 or Killzone 3. In fact I thought it looked better than Uncharted 2 and at least as good as Killzone 3.
Here is a video http://www.youtube.com/watc... but there are lots of them.

And even though it is a multiplatform game, Crysis 2 running on the Xbox 360 at PAX looked as good or better than any PS3 exclusive. They weren't allowing people to take footage of Crysis 2 at PAX, so I don't think there are any videos from there, but I know there are some from gamescom of it running on the 360 if you look for them.

I am willing to bet that with Crytek's pedigree and talent that their Xbox 360 exclusive Project Kingdoms will look even better than Crysis 2 on the 360.

commodore644960d ago

@ outrageous

Really great post, dude.
Well said.

+1

corneliuscrust4960d ago (Edited 4960d ago )

But I agree with a lot of what outrageous said.

Anon19744960d ago

The entire that this generation of gaming would be "lost" without the 360 is misleading to start with. The 360 is still, like the Xbox before it, primarily a US games system. It's never been able to maintain a stable foothold anywhere else, and even in the US it's plays a distant second fiddle to the Wii. I hardly think this console generation would have been "lost" had it we not had a flood of US shooters, extra charges to play games as the developers intended them to be played - online, or millions of faulty consoles and a warranty scheme that trapped people in a cycle of dead console replaced by refurbished, dead console.

In fact, quite the opposite. You could probably more easily argue how this gaming generation would have been better off without the 360.

As for Sony "losing" billions on the PS3, I'd say that's money invested, and Sony themselves stated as of August last year the PS3 had been a profitable platform for some time. It takes money to make money. Losing money would be if you built a product but didn't test it and then had to spend over a billion on a band aid solution that never addressed the underlying problem. That's losing money.

You want to talk revisionist history? Gears of War launched before the PS3 was even available worldwide and while it was fun it proved to be the best game 360 gamers would see until, well, Gears of War 2 a couple of years later. And you think Gears was the first game to use the duck and cover system? Think again.

You compare Halo and Gears to Uncharted and Killzone, but you're missing the point. PS3 owners don't just buy one or two games in droves like 360 owners. While some PS3 owners enjoy shooters, others are more than happy to play games like Heavy Rain, or LittleBigPlanet. 360 gamers have excellent games like that (Alan Wake/Banjo) but won't touch them. You make it sound like it's a good thing that the 360 can move it's core franchises - it's not. Analysts called it way back in 2007 - the tendency of 360 gamers to only buy certain games speaks to a larger problem, that the 360 is only being bought by one demographic and will struggle in the long run. And struggle they have. Since they've had competition they've been outsold by both companies, with the exception a couple of quarters after massive price cuts they've never been able to maintain their sales growth, Microsoft themselves have been forced to cut 360 production by 40%, all the while claiming software and hardware revenue is falling and they even mentioned in their last couple of financial statements that 3rd party developer interest is falling. Crow about Halo all you want, it's a good game, but it doesn't magically make the 360 the better console.

If you have a shooter, you sell it on the 360. Anything else, take your games elsewhere. You might break out the numbers on shooters and act like it's some big deal, but consider this. In the US the PS3 has significantly fewer consoles sold, and yet US game company's like EA who sell most of their titles in the US report revenue from the 360 and PS3 are damn near neck and neck. How can that be if the 360 is moving all them shooters? The truth is you can go on and on about shooters to justify why the 360 is "da bestest", but the reality is that there's more to gaming then just first person shooters, and the console that plays to that will come out on top. Just look at the success and sales of Super Mario Bros. They walk all over Halo 3.

nan04960d ago

All you mention for PS games is killzone 1 for PS2 and MAG? Really? Gears is the best looking game this gen? Really?

You must be locked in a cellar somewhere with a very small access to games, and even less access to oxygen.

Uncharted 1-2, Killzone 2, MGS4 (face features alone) blow Gears out of the water in terms of graphics, storyline, Character depth, weapons etc. It isn't even funny.

I don't know what boulder you've been living under, but Uncharted 2 beat out all of the 360's games, including HALO OPDLC (over priced DLC).

The only reason halo became popular is because it was handed out with the systems and it was the only DECENT FPS xbox ever had until years later. It's sad that the best 360 game of last year was CODMW2, a multiplatform game. Now that's sad. Not to mention the plethora of good games the PS3 has.

LBP isn't revolutionizing? 360 fannypack boys were glad when MGS Rising came to the 360 as well, so what these games only gain value when they're released on the 360? Wow. Also, Dead Rising, Bioshock etc. have all crossed over to the PS3 as well. To be honest, the PS3 has a much better library atm than the 360. Not to mention plenty of nice Multiplats to fill up the time.

Holeran4960d ago

Outrageous are you off your meds? You're becomeing quite delusional. Someone get him to the happy home where he can be with others more like himself. "they may even catch the mighty Wii" thats classic right there.

+ Show (9) more repliesLast reply 4960d ago
electricshadow4961d ago

YAY for flamebait articles. 100 degrees and hasn't even been approved. Just enjoy the games made for your console.

skyblue142134961d ago ShowReplies(1)
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60°

Pacific Rim Pinball comes to Pinball FX

This could be fun as they make great tables. Go big or go extinct. Prime your senses for a neural handshake and step into the cockpit of a Jaeger. It is on you to cancel the apocalypse when Pacific Rim Pinball comes to Pinball FX on May 16.

50°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

Read Full Story >>
pslegends.com
130°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

ChasterMies1d 1h ago

Some of these low paid video game “news” writers weren’t born before 2007.

just_looken20h ago

Here here

Those that were around before 2000's i am sure are like me that think we entered a world of non readers or those that follow without question.

I can not wait to see fallout 3 a goty game even though it was about water with non content until you add the dlc/updates then you got the performance/crashing

CrimsonWing691d 12h ago

I don’t think anything can compare to 2023

lucasnooker1d 12h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo1d 11h ago (Edited 1d 11h ago )

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing691d 11h ago (Edited 1d 11h ago )

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos1d 8h ago (Edited 1d 8h ago )

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

Gameseeker_Frampt23h ago

Just about every year in the 7th generation was great and something we most likely won't experience again.

2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

just_looken20h ago

It still amazes me we got over 7 rockstar games ps2/ps3 but 3 for the ps3/ps4/ps5

Dragon age 1-3 and mass effect 1-3 in 7ish years what a generation.