GamerNode's Mike Murphy writes:
"When Grand Theft Auto III arrived back in 2001, an unspoken rule appeared in the world of videogames. A rule that made it mandatory for every open-world game to have as much varied content and things for players to do throughout the environment as possible. It has become a formula for these types of games to feature several different types of jobs, tasks, and side-missions in addition to the story and give the player a sense of freedom. But having a ton of content to explore can actually prove to be a massive distraction from the story in these games. They have the potential to lose their focus and fail to fully engage players in a strong narrative. With this in mind, perhaps it's time to re-imagine the open world and have the focus put on immersion instead of content."